Fix player location updates in co-op

This commit is contained in:
Melledy
2022-04-20 18:44:02 -07:00
Unverified
parent b9876fc056
commit 7f2de4fab8
4 changed files with 34 additions and 6 deletions
@@ -1,19 +1,20 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ScenePlayerLocationNotifyOuterClass.ScenePlayerLocationNotify;
public class PacketScenePlayerLocationNotify extends GenshinPacket {
public PacketScenePlayerLocationNotify(GenshinPlayer player) {
public PacketScenePlayerLocationNotify(GenshinScene scene) {
super(PacketOpcodes.ScenePlayerLocationNotify);
ScenePlayerLocationNotify.Builder proto = ScenePlayerLocationNotify.newBuilder()
.setSceneId(player.getSceneId());
.setSceneId(scene.getId());
for (GenshinPlayer p : player.getWorld().getPlayers()) {
for (GenshinPlayer p : scene.getPlayers()) {
proto.addPlayerLocList(p.getPlayerLocationInfo());
}