mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-04 23:53:20 +08:00
refactor: this can also be final
This commit is contained in:
parent
9fa0f2bcad
commit
7d3abb083b
@ -1,12 +1,12 @@
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package emu.grasscutter;
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public final class DebugConstants {
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public static boolean LOG_ABILITIES = false;
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public static boolean LOG_LUA_SCRIPTS = false;
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public static boolean LOG_QUEST_START = false;
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public static boolean LOG_MISSING_ABILITIES = false;
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public static boolean LOG_MISSING_LUA_SCRIPTS = false;
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public static boolean LOG_MISSING_ABILITY_HANDLERS = false;
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public static final boolean LOG_ABILITIES = false;
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public static final boolean LOG_LUA_SCRIPTS = false;
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public static final boolean LOG_QUEST_START = false;
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public static final boolean LOG_MISSING_ABILITIES = false;
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public static final boolean LOG_MISSING_LUA_SCRIPTS = false;
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public static final boolean LOG_MISSING_ABILITY_HANDLERS = false;
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/**
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* WARNING: THIS IS A DANGEROUS SETTING. DO NOT ENABLE UNLESS YOU KNOW WHAT YOU ARE DOING. This
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@ -7,8 +7,8 @@ import emu.grasscutter.utils.objects.SparseSet;
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import java.util.Arrays;
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public final class GameConstants {
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public static String VERSION = "4.0.0";
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public static int[] VERSION_PARTS = {4, 0, 0};
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public static final String VERSION = "4.0.0";
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public static final int[] VERSION_PARTS = {4, 0, 0};
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public static boolean DEBUG = false;
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public static final int DEFAULT_TEAMS = 4;
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@ -291,9 +291,9 @@ public final class SetPropCommand implements CommandHandler {
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}
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static class Prop {
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String name;
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PlayerProperty prop;
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PseudoProp pseudoProp;
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final String name;
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final PlayerProperty prop;
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final PseudoProp pseudoProp;
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public Prop(PlayerProperty prop) {
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this(prop.toString(), prop, PseudoProp.NONE);
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@ -171,8 +171,8 @@ public final class SetStatsCommand implements CommandHandler {
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}
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private static class Stat {
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String name;
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FightProperty prop;
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final String name;
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final FightProperty prop;
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public Stat(FightProperty prop) {
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this.name = prop.toString();
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@ -78,11 +78,11 @@ public class ConfigContainer {
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}
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}
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public Structure folderStructure = new Structure();
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public Database databaseInfo = new Database();
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public Language language = new Language();
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public Account account = new Account();
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public Server server = new Server();
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public final Structure folderStructure = new Structure();
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public final Database databaseInfo = new Database();
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public final Language language = new Language();
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public final Account account = new Account();
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public final Server server = new Server();
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// DO NOT. TOUCH. THE VERSION NUMBER.
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public int version = version();
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@ -90,99 +90,99 @@ public class ConfigContainer {
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/* Option containers. */
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public static class Database {
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public DataStore server = new DataStore();
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public DataStore game = new DataStore();
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public final DataStore server = new DataStore();
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public final DataStore game = new DataStore();
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public static class DataStore {
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public String connectionUri = "mongodb://localhost:27017";
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public String collection = "grasscutter";
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public final String connectionUri = "mongodb://localhost:27017";
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public final String collection = "grasscutter";
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}
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}
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public static class Structure {
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public String resources = "./resources/";
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public String data = "./data/";
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public String packets = "./packets/";
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public String scripts = "resources:Scripts/";
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public String plugins = "./plugins/";
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public String cache = "./cache/";
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public final String resources = "./resources/";
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public final String data = "./data/";
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public final String packets = "./packets/";
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public final String scripts = "resources:Scripts/";
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public final String plugins = "./plugins/";
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public final String cache = "./cache/";
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// UNUSED (potentially added later?)
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// public String dumps = "./dumps/";
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}
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public static class Server {
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public Set<Integer> debugWhitelist = Set.of();
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public Set<Integer> debugBlacklist = Set.of();
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public ServerRunMode runMode = ServerRunMode.HYBRID;
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public boolean logCommands = false;
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public final Set<Integer> debugWhitelist = Set.of();
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public final Set<Integer> debugBlacklist = Set.of();
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public final ServerRunMode runMode = ServerRunMode.HYBRID;
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public final boolean logCommands = false;
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/**
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* If enabled, the 'require' Lua function will load the script's compiled varient into the context. (faster; doesn't work as well)
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* If disabled, all 'require' calls will be replaced with the referenced script's source. (slower; works better)
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*/
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public boolean fastRequire = true;
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public final boolean fastRequire = true;
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public HTTP http = new HTTP();
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public Game game = new Game();
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public final HTTP http = new HTTP();
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public final Game game = new Game();
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public Dispatch dispatch = new Dispatch();
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public DebugMode debugMode = new DebugMode();
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public final Dispatch dispatch = new Dispatch();
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public final DebugMode debugMode = new DebugMode();
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}
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public static class Language {
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public Locale language = Locale.getDefault();
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public Locale fallback = Locale.US;
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public String document = "EN";
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public final Locale fallback = Locale.US;
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public final String document = "EN";
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}
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public static class Account {
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public boolean autoCreate = false;
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public boolean EXPERIMENTAL_RealPassword = false;
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public String[] defaultPermissions = {};
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public String playerEmail = "grasscutter.io";
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public int maxPlayer = -1;
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public final boolean autoCreate = false;
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public final boolean EXPERIMENTAL_RealPassword = false;
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public final String[] defaultPermissions = {};
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public final String playerEmail = "grasscutter.io";
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public final int maxPlayer = -1;
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}
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/* Server options. */
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public static class HTTP {
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/* This starts the HTTP server before the game server. */
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public boolean startImmediately = false;
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public final boolean startImmediately = false;
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public String bindAddress = "0.0.0.0";
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public int bindPort = 443;
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public final String bindAddress = "0.0.0.0";
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public final int bindPort = 443;
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/* This is the address used in URLs. */
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public String accessAddress = "127.0.0.1";
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public final String accessAddress = "127.0.0.1";
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/* This is the port used in URLs. */
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public int accessPort = 0;
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public final int accessPort = 0;
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public Encryption encryption = new Encryption();
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public Policies policies = new Policies();
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public Files files = new Files();
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public final Encryption encryption = new Encryption();
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public final Policies policies = new Policies();
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public final Files files = new Files();
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}
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public static class Game {
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public String bindAddress = "0.0.0.0";
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public int bindPort = 22102;
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public final String bindAddress = "0.0.0.0";
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public final int bindPort = 22102;
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/* This is the address used in the default region. */
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public String accessAddress = "127.0.0.1";
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public final String accessAddress = "127.0.0.1";
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/* This is the port used in the default region. */
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public int accessPort = 0;
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public final int accessPort = 0;
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/* Enabling this will generate a unique packet encryption key for each player. */
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public boolean useUniquePacketKey = true;
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public final boolean useUniquePacketKey = true;
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/* Entities within a certain range will be loaded for the player */
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public int loadEntitiesForPlayerRange = 300;
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public final int loadEntitiesForPlayerRange = 300;
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/* Start in 'unstable-quests', Lua scripts will be enabled by default. */
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public boolean enableScriptInBigWorld = true;
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public final boolean enableScriptInBigWorld = true;
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public boolean enableConsole = true;
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/* Kcp internal work interval (milliseconds) */
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public int kcpInterval = 20;
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public final int kcpInterval = 20;
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/* Controls whether packets should be logged in console or not */
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public ServerDebugMode logPackets = ServerDebugMode.NONE;
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/* Show packet payload in console or no (in any case the payload is shown in encrypted view) */
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@ -190,13 +190,13 @@ public class ConfigContainer {
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/* Show annoying loop packets or no */
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public boolean isShowLoopPackets = false;
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public boolean cacheSceneEntitiesEveryRun = false;
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public final boolean cacheSceneEntitiesEveryRun = false;
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public GameOptions gameOptions = new GameOptions();
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public JoinOptions joinOptions = new JoinOptions();
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public ConsoleAccount serverAccount = new ConsoleAccount();
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public final GameOptions gameOptions = new GameOptions();
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public final JoinOptions joinOptions = new JoinOptions();
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public final ConsoleAccount serverAccount = new ConsoleAccount();
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public VisionOptions[] visionOptions = new VisionOptions[] {
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public final VisionOptions[] visionOptions = new VisionOptions[] {
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new VisionOptions("VISION_LEVEL_NORMAL" , 80 , 20),
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new VisionOptions("VISION_LEVEL_LITTLE_REMOTE" , 16 , 40),
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new VisionOptions("VISION_LEVEL_REMOTE" , 1000 , 250),
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@ -210,17 +210,17 @@ public class ConfigContainer {
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public static class Dispatch {
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/* An array of servers. */
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public List<Region> regions = List.of();
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public final List<Region> regions = List.of();
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/* The URL used to make HTTP requests to the dispatch server. */
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public String dispatchUrl = "ws://127.0.0.1:1111";
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public final String dispatchUrl = "ws://127.0.0.1:1111";
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/* A unique key used for encryption. */
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public byte[] encryptionKey = Crypto.createSessionKey(32);
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public final byte[] encryptionKey = Crypto.createSessionKey(32);
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/* A unique key used for authentication. */
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public String dispatchKey = Utils.base64Encode(
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public final String dispatchKey = Utils.base64Encode(
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Crypto.createSessionKey(32));
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public String defaultName = "Grasscutter";
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public final String defaultName = "Grasscutter";
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/* Controls whether http requests should be logged in console or not */
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public ServerDebugMode logRequests = ServerDebugMode.NONE;
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@ -230,127 +230,127 @@ public class ConfigContainer {
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* (see StartupArguments.enableDebug) */
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public static class DebugMode {
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/* Log level of the main server code (works only with -debug arg) */
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public Level serverLoggerLevel = Level.DEBUG;
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public final Level serverLoggerLevel = Level.DEBUG;
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/* Log level of the third-party services (works only with -debug arg):
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javalin, quartz, reflections, jetty, mongodb.driver */
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public Level servicesLoggersLevel = Level.INFO;
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public final Level servicesLoggersLevel = Level.INFO;
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/* Controls whether packets should be logged in console or not */
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public ServerDebugMode logPackets = ServerDebugMode.ALL;
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public final ServerDebugMode logPackets = ServerDebugMode.ALL;
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/* Show packet payload in console or no (in any case the payload is shown in encrypted view) */
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public boolean isShowPacketPayload = false;
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public final boolean isShowPacketPayload = false;
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/* Show annoying loop packets or no */
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public boolean isShowLoopPackets = false;
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public final boolean isShowLoopPackets = false;
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/* Controls whether http requests should be logged in console or not */
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public ServerDebugMode logRequests = ServerDebugMode.ALL;
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public final ServerDebugMode logRequests = ServerDebugMode.ALL;
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}
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public static class Encryption {
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public boolean useEncryption = true;
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/* Should 'https' be appended to URLs? */
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public boolean useInRouting = true;
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public String keystore = "./keystore.p12";
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public String keystorePassword = "123456";
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public final String keystore = "./keystore.p12";
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public final String keystorePassword = "123456";
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}
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public static class Policies {
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public Policies.CORS cors = new Policies.CORS();
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public final Policies.CORS cors = new Policies.CORS();
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public static class CORS {
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public boolean enabled = true;
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public String[] allowedOrigins = new String[]{"*"};
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public final boolean enabled = true;
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public final String[] allowedOrigins = new String[]{"*"};
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}
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}
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public static class GameOptions {
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public InventoryLimits inventoryLimits = new InventoryLimits();
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public AvatarLimits avatarLimits = new AvatarLimits();
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public int sceneEntityLimit = 1000; // Unenforced. TODO: Implement.
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public final InventoryLimits inventoryLimits = new InventoryLimits();
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public final AvatarLimits avatarLimits = new AvatarLimits();
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public final int sceneEntityLimit = 1000; // Unenforced. TODO: Implement.
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public boolean watchGachaConfig = false;
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public boolean enableShopItems = true;
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public boolean staminaUsage = true;
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public boolean energyUsage = true;
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public boolean fishhookTeleport = true;
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public boolean trialCostumes = false;
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public final boolean watchGachaConfig = false;
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public final boolean enableShopItems = true;
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public final boolean staminaUsage = true;
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public final boolean energyUsage = true;
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public final boolean fishhookTeleport = true;
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public final boolean trialCostumes = false;
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@SerializedName(value = "questing", alternate = "questOptions")
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public Questing questing = new Questing();
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public ResinOptions resinOptions = new ResinOptions();
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public Rates rates = new Rates();
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public final Questing questing = new Questing();
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public final ResinOptions resinOptions = new ResinOptions();
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public final Rates rates = new Rates();
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public HandbookOptions handbook = new HandbookOptions();
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public final HandbookOptions handbook = new HandbookOptions();
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public static class InventoryLimits {
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public int weapons = 2000;
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public int relics = 2000;
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public int materials = 2000;
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public int furniture = 2000;
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public int all = 30000;
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public final int weapons = 2000;
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public final int relics = 2000;
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public final int materials = 2000;
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public final int furniture = 2000;
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public final int all = 30000;
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}
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public static class AvatarLimits {
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public int singlePlayerTeam = 4;
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public int multiplayerTeam = 4;
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public final int singlePlayerTeam = 4;
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public final int multiplayerTeam = 4;
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}
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public static class Rates {
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public float adventureExp = 1.0f;
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public final float adventureExp = 1.0f;
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public float mora = 1.0f;
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public float leyLines = 1.0f;
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}
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public static class ResinOptions {
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public boolean resinUsage = false;
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public int cap = 160;
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public int rechargeTime = 480;
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public final boolean resinUsage = false;
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public final int cap = 160;
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public final int rechargeTime = 480;
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}
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public static class Questing {
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/* Should questing behavior be used? */
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public boolean enabled = true;
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public final boolean enabled = true;
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}
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public static class HandbookOptions {
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public boolean enable = false;
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public boolean allowCommands = true;
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public final boolean enable = false;
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public final boolean allowCommands = true;
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public Limits limits = new Limits();
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public Server server = new Server();
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public final Limits limits = new Limits();
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public final Server server = new Server();
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public static class Limits {
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/* Are rate limits checked? */
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public boolean enabled = false;
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public final boolean enabled = false;
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/* The time for limits to expire. */
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public int interval = 3;
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public final int interval = 3;
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/* The maximum amount of normal requests. */
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public int maxRequests = 10;
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public final int maxRequests = 10;
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/* The maximum amount of entities to be spawned in one request. */
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public int maxEntities = 25;
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public final int maxEntities = 25;
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}
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public static class Server {
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/* Are the server settings sent to the handbook? */
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public boolean enforced = false;
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public final boolean enforced = false;
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/* The default server address for the handbook's authentication. */
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public String address = "127.0.0.1";
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public final String address = "127.0.0.1";
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/* The default server port for the handbook's authentication. */
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public int port = 443;
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public final int port = 443;
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/* Should the defaults be enforced? */
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public boolean canChange = true;
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public final boolean canChange = true;
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}
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}
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}
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public static class VisionOptions {
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public String name;
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public int visionRange;
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public int gridWidth;
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public final String name;
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public final int visionRange;
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public final int gridWidth;
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public VisionOptions(String name, int visionRange, int gridWidth) {
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this.name = name;
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@ -360,21 +360,21 @@ public class ConfigContainer {
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}
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public static class JoinOptions {
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public int[] welcomeEmotes = {2007, 1002, 4010};
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public String welcomeMessage = "Welcome to a Grasscutter server.";
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public JoinOptions.Mail welcomeMail = new JoinOptions.Mail();
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public final int[] welcomeEmotes = {2007, 1002, 4010};
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public final String welcomeMessage = "Welcome to a Grasscutter server.";
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public final JoinOptions.Mail welcomeMail = new JoinOptions.Mail();
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public static class Mail {
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public String title = "Welcome to Grasscutter!";
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public String content = """
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public final String title = "Welcome to Grasscutter!";
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public final String content = """
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Hi there!\r
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First of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r
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\r
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Check out our:\r
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<type="browser" text="Discord" href="https://discord.gg/T5vZU6UyeG"/>
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""";
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public String sender = "Lawnmower";
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public emu.grasscutter.game.mail.Mail.MailItem[] items = {
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public final String sender = "Lawnmower";
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public final emu.grasscutter.game.mail.Mail.MailItem[] items = {
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new emu.grasscutter.game.mail.Mail.MailItem(13509, 1, 1),
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new emu.grasscutter.game.mail.Mail.MailItem(201, 99999, 1)
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};
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@ -382,18 +382,18 @@ public class ConfigContainer {
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}
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public static class ConsoleAccount {
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public int avatarId = 10000007;
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public int nameCardId = 210001;
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public int adventureRank = 1;
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public int worldLevel = 0;
|
||||
public final int avatarId = 10000007;
|
||||
public final int nameCardId = 210001;
|
||||
public final int adventureRank = 1;
|
||||
public final int worldLevel = 0;
|
||||
|
||||
public String nickName = "Server";
|
||||
public String signature = "Welcome to Grasscutter!";
|
||||
public final String nickName = "Server";
|
||||
public final String signature = "Welcome to Grasscutter!";
|
||||
}
|
||||
|
||||
public static class Files {
|
||||
public String indexFile = "./index.html";
|
||||
public String errorFile = "./404.html";
|
||||
public final String indexFile = "./index.html";
|
||||
public final String errorFile = "./404.html";
|
||||
}
|
||||
|
||||
/* Objects. */
|
||||
|
@ -4,9 +4,9 @@ import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
||||
import java.util.*;
|
||||
|
||||
public class AbilityModifierEntry {
|
||||
public List<AbilityModifierAction> onModifierAdded;
|
||||
public List<AbilityModifierAction> onThinkInterval;
|
||||
public List<AbilityModifierAction> onRemoved;
|
||||
public final List<AbilityModifierAction> onModifierAdded;
|
||||
public final List<AbilityModifierAction> onThinkInterval;
|
||||
public final List<AbilityModifierAction> onRemoved;
|
||||
private final String name; // Custom value
|
||||
|
||||
public AbilityModifierEntry(String name) {
|
||||
|
@ -92,7 +92,7 @@ public class DynamicFloat {
|
||||
}
|
||||
|
||||
public static class StackOp {
|
||||
public Op op;
|
||||
public final Op op;
|
||||
|
||||
public float fValue;
|
||||
public String sValue;
|
||||
|
@ -9,11 +9,11 @@ import emu.grasscutter.net.proto.TowerLevelEndNotifyOuterClass.TowerLevelEndNoti
|
||||
import emu.grasscutter.net.proto.TowerLevelEndNotifyOuterClass.TowerLevelEndNotify.ContinueStateType;
|
||||
|
||||
public class TowerResult extends BaseDungeonResult {
|
||||
WorldChallenge challenge;
|
||||
boolean canJump;
|
||||
boolean hasNextLevel;
|
||||
int nextFloorId;
|
||||
int currentStars;
|
||||
final WorldChallenge challenge;
|
||||
final boolean canJump;
|
||||
final boolean hasNextLevel;
|
||||
final int nextFloorId;
|
||||
final int currentStars;
|
||||
|
||||
public TowerResult(
|
||||
DungeonData dungeonData,
|
||||
|
@ -6,7 +6,7 @@ import emu.grasscutter.net.proto.DungeonSettleNotifyOuterClass;
|
||||
import emu.grasscutter.net.proto.TrialAvatarFirstPassDungeonNotifyOuterClass.TrialAvatarFirstPassDungeonNotify;
|
||||
|
||||
public class TrialAvatarDungeonResult extends BaseDungeonResult {
|
||||
int trialCharacterIndexId;
|
||||
final int trialCharacterIndexId;
|
||||
|
||||
public TrialAvatarDungeonResult(
|
||||
DungeonData dungeonData, DungeonEndStats dungeonStats, int trialCharacterIndexId) {
|
||||
|
@ -17,14 +17,14 @@ import org.bson.types.ObjectId;
|
||||
public final class Mail {
|
||||
@Id private ObjectId id;
|
||||
@Indexed private int ownerUid;
|
||||
public MailContent mailContent;
|
||||
public List<MailItem> itemList;
|
||||
public long sendTime;
|
||||
public final MailContent mailContent;
|
||||
public final List<MailItem> itemList;
|
||||
public final long sendTime;
|
||||
public long expireTime;
|
||||
public int importance;
|
||||
public boolean isRead;
|
||||
public boolean isAttachmentGot;
|
||||
public int stateValue;
|
||||
public final int stateValue;
|
||||
@Transient private boolean shouldDelete;
|
||||
|
||||
public Mail() {
|
||||
@ -122,9 +122,9 @@ public final class Mail {
|
||||
|
||||
@Entity
|
||||
public static class MailItem {
|
||||
public int itemId;
|
||||
public int itemCount;
|
||||
public int itemLevel;
|
||||
public final int itemId;
|
||||
public final int itemCount;
|
||||
public final int itemLevel;
|
||||
|
||||
public MailItem() {
|
||||
this.itemId = 11101;
|
||||
|
@ -6,8 +6,8 @@ import emu.grasscutter.game.props.ItemUseTarget;
|
||||
|
||||
public class UseItemParams {
|
||||
// Don't want to change 40 method signatures when this gets extended!
|
||||
public Player player;
|
||||
public ItemUseTarget itemUseTarget;
|
||||
public final Player player;
|
||||
public final ItemUseTarget itemUseTarget;
|
||||
public Avatar targetAvatar = null;
|
||||
public int count = 1;
|
||||
public int optionId = 0;
|
||||
|
@ -7,7 +7,7 @@ import java.io.*;
|
||||
public class BasePacket {
|
||||
private static final int const1 = 17767; // 0x4567
|
||||
private static final int const2 = -30293; // 0x89ab
|
||||
public boolean shouldEncrypt = true;
|
||||
public final boolean shouldEncrypt = true;
|
||||
private int opcode;
|
||||
private boolean shouldBuildHeader = false;
|
||||
private byte[] header;
|
||||
|
@ -20,7 +20,7 @@ public final class PluginManager {
|
||||
* A 'breaking change' is something which changes the existing logic of the API.
|
||||
*/
|
||||
@SuppressWarnings("FieldCanBeLocal")
|
||||
public static int API_VERSION = 2;
|
||||
public static final int API_VERSION = 2;
|
||||
|
||||
/* All loaded plugins. */
|
||||
private final Map<String, Plugin> plugins = new LinkedHashMap<>();
|
||||
|
@ -3,7 +3,7 @@ package emu.grasscutter.server.http.objects;
|
||||
public class ComboTokenResJson {
|
||||
public String message;
|
||||
public int retcode;
|
||||
public LoginData data = new LoginData();
|
||||
public final LoginData data = new LoginData();
|
||||
|
||||
public static class LoginData {
|
||||
public int account_type = 1;
|
||||
|
@ -3,10 +3,10 @@ package emu.grasscutter.server.http.objects;
|
||||
public class LoginResultJson {
|
||||
public String message;
|
||||
public int retcode;
|
||||
public VerifyData data = new VerifyData();
|
||||
public final VerifyData data = new VerifyData();
|
||||
|
||||
public static class VerifyData {
|
||||
public VerifyAccountData account = new VerifyAccountData();
|
||||
public final VerifyAccountData account = new VerifyAccountData();
|
||||
public boolean device_grant_required = false;
|
||||
public String realname_operation = "NONE";
|
||||
public boolean realperson_required = false;
|
||||
|
@ -14,7 +14,7 @@ import org.quartz.*;
|
||||
triggerName = "AnnouncementTrigger")
|
||||
public final class AnnouncementTask extends TaskHandler {
|
||||
|
||||
static Map<Integer, Integer> intervalMap = new ConcurrentHashMap<>();
|
||||
static final Map<Integer, Integer> intervalMap = new ConcurrentHashMap<>();
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
|
@ -19,12 +19,12 @@ public final class Crypto {
|
||||
public static byte[] DISPATCH_SEED;
|
||||
|
||||
public static byte[] ENCRYPT_KEY;
|
||||
public static long ENCRYPT_SEED = Long.parseUnsignedLong("11468049314633205968");
|
||||
public static final long ENCRYPT_SEED = Long.parseUnsignedLong("11468049314633205968");
|
||||
public static byte[] ENCRYPT_SEED_BUFFER = new byte[0];
|
||||
|
||||
public static PrivateKey CUR_SIGNING_KEY;
|
||||
|
||||
public static Map<Integer, PublicKey> EncryptionKeys = new HashMap<>();
|
||||
public static final Map<Integer, PublicKey> EncryptionKeys = new HashMap<>();
|
||||
|
||||
public static void loadKeys() {
|
||||
DISPATCH_KEY = FileUtils.readResource("/keys/dispatchKey.bin");
|
||||
|
@ -4,7 +4,8 @@ import java.util.*;
|
||||
|
||||
public class KahnsSort {
|
||||
public static class Node {
|
||||
int source, dest; // Dest is a value, and source too
|
||||
final int source;
|
||||
final int dest; // Dest is a value, and source too
|
||||
|
||||
public Node(int source, int dest) {
|
||||
this.source = source;
|
||||
@ -13,10 +14,10 @@ public class KahnsSort {
|
||||
}
|
||||
|
||||
public static class Graph {
|
||||
Map<Integer, List<Integer>> mainList;
|
||||
Map<Integer, Integer> degreeList;
|
||||
final Map<Integer, List<Integer>> mainList;
|
||||
final Map<Integer, Integer> degreeList;
|
||||
|
||||
List<Integer> nodeList;
|
||||
final List<Integer> nodeList;
|
||||
|
||||
public Graph(List<Node> nodes, List<Integer> nodeList) {
|
||||
mainList = new HashMap<>();
|
||||
|
Loading…
Reference in New Issue
Block a user