Merge branch 'stable' into development

This commit is contained in:
Melledy 2022-04-25 00:58:53 -07:00
commit 70ca853e5e
10 changed files with 210 additions and 1209 deletions

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.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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.github/ISSUE_TEMPLATE/custom.md vendored Normal file
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---
name: Custom issue template
about: Describe this issue template's purpose here.
title: ''
labels: ''
assignees: ''
---

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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CODE_OF_CONDUCT.md Normal file
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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
[the Discord server](https://discord.gg/T5vZU6UyeG).
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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CONTRIBUTING.md Normal file
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# Contributing
Please note we have a code of conduct, please follow it in all your interactions with the project. If you have any further questions please create an issue or ask in the Discord server.
- Only fix/add the functionality in question OR address wide-spread whitespace/style issues, not both.
- Address a single concern in the least number of changed lines as possible.
**Do not make a pull request to merge into stable unless it is a hotfix. Use the development branch instead.**
## Pull Request Process
1. Ensure any install or build dependencies are removed before the end of the layer when doing a build.
2. Update the README.md and wiki with details of changes to the interface, this includes new environment variables, exposed ports, useful file locations and container parameters.
3. Write with detail on your pull request description what you have committed, to make it easier for the collaborators to make a changelog.

@ -1 +1 @@
Subproject commit dd17415b71dfcff049e72dbe8a76173611f4b0ae Subproject commit 0537e9cc4c7856a7c6f88bbbaa908a80c4ee677e

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@ -1,609 +0,0 @@
// Generated by the protocol buffer compiler. DO NOT EDIT!
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com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
byte[] data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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java.io.InputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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return com.google.protobuf.GeneratedMessageV3
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public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws java.io.IOException {
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public static Builder newBuilder() {
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public static Builder newBuilder(emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp prototype) {
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@java.lang.Override
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/**
* Protobuf type {@code SceneEntityDrownRsp}
*/
public static final class Builder extends
com.google.protobuf.GeneratedMessageV3.Builder<Builder> implements
// @@protoc_insertion_point(builder_implements:SceneEntityDrownRsp)
emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRspOrBuilder {
public static final com.google.protobuf.Descriptors.Descriptor
getDescriptor() {
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maybeForceBuilderInitialization();
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retcode_ = 0;
entityId_ = 0;
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public emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp getDefaultInstanceForType() {
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emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp result = buildPartial();
if (!result.isInitialized()) {
throw newUninitializedMessageException(result);
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return result;
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result.retcode_ = retcode_;
result.entityId_ = entityId_;
onBuilt();
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com.google.protobuf.Descriptors.FieldDescriptor field,
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com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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onChanged();
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onChanged();
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onChanged();
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onChanged();
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private static final emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp DEFAULT_INSTANCE;
static {
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com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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private static final
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static {
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};
descriptor = com.google.protobuf.Descriptors.FileDescriptor
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internal_static_SceneEntityDrownRsp_descriptor =
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internal_static_SceneEntityDrownRsp_fieldAccessorTable = new
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// @@protoc_insertion_point(outer_class_scope)
}

View File

@ -1,41 +0,0 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp;
@Opcodes(PacketOpcodes.SceneEntityDrownReq)
public class HandlerSceneEntityDrownReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload);
GenshinEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId());
PacketLifeStateChangeNotify lifeStateChangeNotify = new PacketLifeStateChangeNotify(entity, entity, LifeState.LIFE_DEAD);
PacketSceneEntityDrownRsp drownRsp = new PacketSceneEntityDrownRsp(req.getEntityId());
//kill entity + broadcast it
session.getPlayer().getScene().broadcastPacket(lifeStateChangeNotify);
session.getPlayer().getScene().broadcastPacket(drownRsp);
//TODO: make a list somewhere of all entities to remove per tick rather than one by one
session.getPlayer().getScene().removeEntity(entity, VisionTypeOuterClass.VisionType.VisionDie);
}
}

View File

@ -1,20 +0,0 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
public class PacketSceneEntityDrownRsp extends GenshinPacket {
public PacketSceneEntityDrownRsp(int entityId) {
super(PacketOpcodes.SceneEntityDrownRsp);
SceneEntityDrownRsp proto = new SceneEntityDrownRsp().toBuilder().setEntityId(entityId).build();
this.setData(proto);
}
}