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Add invoke-level invulnerability for bursts.
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commit
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@ -6,7 +6,6 @@ import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AttackResultOuterClass;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
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import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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@ -18,7 +17,6 @@ import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
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import emu.grasscutter.server.event.entity.EntityMoveEvent;
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import emu.grasscutter.server.event.entity.EntityMoveEvent;
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import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Position;
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@ -36,16 +34,22 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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for (CombatInvokeEntry entry : notif.getInvokeListList()) {
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for (CombatInvokeEntry entry : notif.getInvokeListList()) {
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// Handle combat invoke
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// Handle combat invoke
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switch (entry.getArgumentType()) {
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switch (entry.getArgumentType()) {
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case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT:
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case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT -> {
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EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
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EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
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AttackResult attackResult = hitInfo.getAttackResult();
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AttackResult attackResult = hitInfo.getAttackResult();
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Player player = session.getPlayer();
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Player player = session.getPlayer();
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// Check if the player is invulnerable.
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if (
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attackResult.getAttackerId() != player.getTeamManager().getCurrentAvatarEntity().getId() &&
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player.getAbilityManager().isAbilityInvulnerable()
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) break;
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// Handle damage
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// Handle damage
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player.getAttackResults().add(attackResult);
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player.getAttackResults().add(attackResult);
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player.getEnergyManager().handleAttackHit(hitInfo);
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player.getEnergyManager().handleAttackHit(hitInfo);
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break;
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}
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case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE:
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case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE -> {
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// Handle movement
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// Handle movement
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EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
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EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
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GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
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GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
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@ -90,17 +94,16 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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continue;
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continue;
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}
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}
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}
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}
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break;
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}
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case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED:
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case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED -> {
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EvtAnimatorParameterInfo paramInfo = EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());
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EvtAnimatorParameterInfo paramInfo = EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());
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if (paramInfo.getIsServerCache()) {
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if (paramInfo.getIsServerCache()) {
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paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
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paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
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entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
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entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
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}
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}
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break;
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}
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default:
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default -> {
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break;
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}
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}
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}
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session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
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session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
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