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Implement Resin (#1257)
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.ResinChangeNotifyOuterClass.ResinChangeNotify;
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public class PacketResinChangeNotify extends BasePacket {
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public PacketResinChangeNotify(Player player) {
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super(PacketOpcodes.ResinChangeNotify);
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ResinChangeNotify proto = ResinChangeNotify.newBuilder()
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.setCurValue(player.getProperty(PlayerProperty.PROP_PLAYER_RESIN))
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.setNextAddTimestamp(player.getNextResinRefresh())
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.build();
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// ToDo: Add ability to buy resin with primogems, has to be included here.
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this.setData(proto);
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}
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}
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