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Block loader (sort and merge gadgets into different blocks) (#1517)
Original commits: * block loader * fix * fix * fix foolish bug * add scales * rename * set to 600 * nitpick Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
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@@ -1,7 +1,9 @@
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package emu.grasscutter.game.world;
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import java.util.List;
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import java.util.Objects;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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public class SpawnDataEntry {
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@@ -60,11 +62,18 @@ public class SpawnDataEntry {
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return rot;
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}
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public GridBlockId getBlockId(){
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(group.sceneId,scale,
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(int)(pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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(int)(pos.getZ() / GameDepot.BLOCK_SIZE[scale])
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);
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}
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public static class SpawnGroupEntry {
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private int sceneId;
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private int groupId;
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private int blockId;
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private Position pos;
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private List<SpawnDataEntry> spawns;
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public int getSceneId() {
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@@ -83,12 +92,64 @@ public class SpawnDataEntry {
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this.blockId = blockId;
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}
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public Position getPos() {
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return pos;
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}
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public List<SpawnDataEntry> getSpawns() {
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return spawns;
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}
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}
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public static class GridBlockId {
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int sceneId;
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int scale;
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int x;
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int z;
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public GridBlockId(int sceneId, int scale, int x, int z) {
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this.sceneId = sceneId;
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this.scale = scale;
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this.x = x;
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this.z = z;
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}
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@Override
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public String toString() {
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return "SpawnDataEntryScaledPoint{" +
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"sceneId=" + sceneId +
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", scale=" + scale +
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", x=" + x +
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", z=" + z +
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'}';
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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GridBlockId that = (GridBlockId) o;
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return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
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}
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@Override
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public int hashCode() {
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return Objects.hash(sceneId, scale, x, z);
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos){
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GridBlockId[] results = new GridBlockId[5*5*GameDepot.BLOCK_SIZE.length];
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int t=0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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int x = ((int)(pos.getX()/GameDepot.BLOCK_SIZE[scale]));
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int z = ((int)(pos.getZ()/GameDepot.BLOCK_SIZE[scale]));
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for (int i=x-2; i<x+3; i++) {
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for (int j=z-2; j<z+3; j++) {
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results[t++] = new GridBlockId(sceneId, scale, i, j);
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}
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}
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}
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return results;
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}
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public static int getScale(int gadgetId){
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return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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}
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}
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