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Language: Update translation
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@ -23,7 +23,7 @@ import java.util.Random;
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import static emu.grasscutter.Configuration.*;
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import static emu.grasscutter.Configuration.*;
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import static emu.grasscutter.utils.Language.translate;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "spawn", usage = "spawn <entityId> [amount] [level(monster only)] <x> <y> <z>(monster only, optional)", permission = "server.spawn", permissionTargeted = "server.spawn.others", description = "commands.spawn.description")
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@Command(label = "spawn", usage = "spawn <entityId> [amount] [level(monster only)] [<x> <y> <z>(monster only, optional)]", permission = "server.spawn", permissionTargeted = "server.spawn.others", description = "commands.spawn.description")
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public final class SpawnCommand implements CommandHandler {
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public final class SpawnCommand implements CommandHandler {
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@Override
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@Override
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@ -304,7 +304,7 @@
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"description": "Sets your world level (Relog to see proper effects)"
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"description": "Sets your world level (Relog to see proper effects)"
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},
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},
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"spawn": {
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"spawn": {
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"usage": "Usage: spawn <entityID> [amount] [level(monster only)] <x> <y> <z>(monster only, optional)",
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"usage": "Usage: spawn <entityID> [amount] [level(monster only)] [<x> <y> <z>(monster only, optional)]",
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"success": "Spawned %s of %s.",
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"success": "Spawned %s of %s.",
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"limit_reached": "Scene spawn limit reached. Spawning %s entities instead.",
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"limit_reached": "Scene spawn limit reached. Spawning %s entities instead.",
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"description": "Spawns an entity near you"
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"description": "Spawns an entity near you"
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@ -47,7 +47,7 @@
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"shutdown": "正在关闭...",
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"shutdown": "正在关闭...",
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"done": "加载完成!输入 \"help\" 查看命令列表",
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"done": "加载完成!输入 \"help\" 查看命令列表",
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"error": "发生了一个错误。",
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"error": "发生了一个错误。",
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"welcome": "欢迎使用 Grasscutter!珍惜这段美妙的旅途吧!",
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"welcome": "欢迎使用 Grasscutter!",
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"run_mode_error": "无效的服务器运行模式:%s。",
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"run_mode_error": "无效的服务器运行模式:%s。",
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"run_mode_help": "服务器运行模式必须为 'HYBRID'(混合)、'DISPATCH_ONLY'(仅 Dispatch) 或 'GAME_ONLY'(仅游戏)。Grasscutter 启动失败...",
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"run_mode_help": "服务器运行模式必须为 'HYBRID'(混合)、'DISPATCH_ONLY'(仅 Dispatch) 或 'GAME_ONLY'(仅游戏)。Grasscutter 启动失败...",
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"create_resources": "正在创建 resources 目录...",
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"create_resources": "正在创建 resources 目录...",
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@ -103,7 +103,7 @@
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"account": {
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"account": {
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"modify": "修改用户账号",
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"modify": "修改用户账号",
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"invalid": "无效的UID。",
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"invalid": "无效的UID。",
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"exists": "账号已存在。",
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"exists": "具有此用户名和/或 UID 的账号已存在。",
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"create": "已创建 UID 为 %s 的账号。",
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"create": "已创建 UID 为 %s 的账号。",
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"delete": "账号已删除。",
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"delete": "账号已删除。",
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"no_account": "账号不存在。",
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"no_account": "账号不存在。",
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@ -304,7 +304,7 @@
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"description": "设置世界等级,执行命令后需重新登录以生效"
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"description": "设置世界等级,执行命令后需重新登录以生效"
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},
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},
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"spawn": {
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"spawn": {
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"usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)]",
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"usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)] [<x> <y> <z>(仅怪物, 可选)]",
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"success": "已生成 %s 个 %s。",
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"success": "已生成 %s 个 %s。",
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"limit_reached": "场景中的生成数量已达上限。已替代为生成 %s 个实体。",
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"limit_reached": "场景中的生成数量已达上限。已替代为生成 %s 个实体。",
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"description": "在你附近生成实体"
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"description": "在你附近生成实体"
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