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Support Team Toggle in Tower & Refactor MonsterTide
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package emu.grasscutter.scripts.service;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.scripts.SceneScriptManager;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import java.util.List;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.atomic.AtomicInteger;
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public class ScriptMonsterTideService {
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private final SceneScriptManager sceneScriptManager;
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private final SceneGroup currentGroup;
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private final AtomicInteger monsterAlive;
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private final AtomicInteger monsterTideCount;
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private final AtomicInteger monsterKillCount;
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private final int monsterSceneLimit;
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private final ConcurrentLinkedQueue<Integer> monsterConfigOrders;
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public ScriptMonsterTideService(SceneScriptManager sceneScriptManager,
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SceneGroup group, int tideCount, int monsterSceneLimit, Integer[] ordersConfigId){
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this.sceneScriptManager = sceneScriptManager;
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this.currentGroup = group;
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this.monsterSceneLimit = monsterSceneLimit;
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this.monsterTideCount = new AtomicInteger(tideCount);
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this.monsterKillCount = new AtomicInteger(0);
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this.monsterAlive = new AtomicInteger(0);
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this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
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this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterCreatedListener(this::onMonsterCreated);
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this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterDeadListener(this::onMonsterDead);
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// spawn the first turn
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for (int i = 0; i < this.monsterSceneLimit; i++) {
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this.sceneScriptManager.getScriptMonsterSpawnService().spawnMonster(group.id, getNextMonster());
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}
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}
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public void onMonsterCreated(EntityMonster entityMonster){
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if(this.monsterSceneLimit > 0){
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this.monsterTideCount.decrementAndGet();
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this.monsterAlive.incrementAndGet();
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}
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}
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public SceneMonster getNextMonster(){
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var nextId = this.monsterConfigOrders.poll();
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if(currentGroup.monsters.containsKey(nextId)){
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return currentGroup.monsters.get(nextId);
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}
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// TODO some monster config_id do not exist in groups, so temporarily set it to the first
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return currentGroup.monsters.values().stream().findFirst().orElse(null);
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}
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public void onMonsterDead(EntityMonster entityMonster){
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if(this.monsterSceneLimit <= 0){
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return;
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}
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if(this.monsterAlive.decrementAndGet() >= this.monsterSceneLimit) {
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// maybe not happen
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return;
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}
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this.monsterKillCount.incrementAndGet();
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if(this.monsterTideCount.get() > 0){
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// add more
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this.sceneScriptManager.getScriptMonsterSpawnService().spawnMonster(this.currentGroup.id, getNextMonster());
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}else if(this.monsterAlive.get() == 0){
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// spawn the last turn of monsters
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this.sceneScriptManager.callEvent(EventType.EVENT_MONSTER_TIDE_DIE, new ScriptArgs(this.monsterKillCount.get()));
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}
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}
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}
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