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Spawn the player at the scene's start position when sent to a dungeon
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@ -6,6 +6,9 @@ import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.excels.RewardPreviewData;
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import emu.grasscutter.game.dungeons.enums.*;
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import java.util.List;
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import emu.grasscutter.scripts.data.SceneMeta;
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import emu.grasscutter.utils.Position;
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import lombok.Getter;
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@ResourceType(name = "DungeonExcelConfigData.json")
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@ -62,6 +65,20 @@ public class DungeonData extends GameResource {
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return involveType;
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}
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/**
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* @return The position of the player when they enter the dungeon.
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*/
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public Position getStartPosition() {
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return SceneMeta.of(this.getSceneId()).config.born_pos;
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}
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/**
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* @return The rotation of the player when they enter the dungeon.
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*/
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public Position getStartRotation() {
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return SceneMeta.of(this.getSceneId()).config.born_rot;
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}
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@Override
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public void onLoad() {
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if (this.passRewardPreviewID > 0) {
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@ -279,17 +279,25 @@ public class World implements Iterable<Player> {
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val sceneData = GameData.getSceneDataMap().get(sceneId);
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if (dungeonData != null) {
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teleportProps.enterType(EnterType.ENTER_TYPE_DUNGEON).enterReason(EnterReason.DungeonEnter);
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teleportProps.teleportTo(dungeonData.getStartPosition())
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.teleportRot(dungeonData.getStartRotation());
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teleportProps.enterType(EnterType.ENTER_TYPE_DUNGEON)
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.enterReason(EnterReason.DungeonEnter);
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} else if (player.getSceneId() == sceneId) {
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teleportProps.enterType(EnterType.ENTER_TYPE_GOTO);
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} else if (sceneData != null && sceneData.getSceneType() == SceneType.SCENE_HOME_WORLD) {
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// Home
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teleportProps.enterType(EnterType.ENTER_TYPE_SELF_HOME).enterReason(EnterReason.EnterHome);
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}
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return transferPlayerToScene(player, teleportProps.build());
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}
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public boolean transferPlayerToScene(Player player, TeleportProperties teleportProperties) {
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// Check if the teleport properties are valid.
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if (teleportProperties.getTeleportTo() == null)
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teleportProperties.setTeleportTo(player.getPosition());
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// Call player teleport event.
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PlayerTeleportEvent event =
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new PlayerTeleportEvent(player, teleportProperties, player.getPosition());
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