Switch to using quest excels

This commit is contained in:
Melledy
2022-05-13 03:12:25 -07:00
Unverified
parent 0df4a076d7
commit 608c379afe
21 changed files with 262 additions and 219 deletions
@@ -0,0 +1,115 @@
package emu.grasscutter.data.def;
import java.util.Arrays;
import java.util.List;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
@ResourceType(name = "QuestExcelConfigData.json")
public class QuestData extends GameResource {
private int SubId;
private int MainId;
private int Order;
private long DescTextMapHash;
private LogicType AcceptCondComb;
private QuestCondition[] acceptConditons;
private LogicType FinishCondComb;
private QuestCondition[] finishConditons;
private LogicType FailCondComb;
private QuestCondition[] failConditons;
private List<QuestParam> AcceptCond;
private List<QuestParam> FinishCond;
private List<QuestParam> FailCond;
private List<QuestExecParam> BeginExec;
private List<QuestExecParam> FinishExec;
private List<QuestExecParam> FailExec;
public int getId() {
return SubId;
}
public int getMainId() {
return MainId;
}
public int getOrder() {
return Order;
}
public long getDescTextMapHash() {
return DescTextMapHash;
}
public LogicType getAcceptCondComb() {
return AcceptCondComb;
}
public QuestCondition[] getAcceptCond() {
return acceptConditons;
}
public LogicType getFinishCondComb() {
return FinishCondComb;
}
public QuestCondition[] getFinishCond() {
return finishConditons;
}
public LogicType getFailCondComb() {
return FailCondComb;
}
public QuestCondition[] getFailCond() {
return failConditons;
}
public void onLoad() {
this.acceptConditons = AcceptCond.stream().filter(p -> p.Type != null).map(QuestCondition::new).toArray(QuestCondition[]::new);
AcceptCond = null;
this.finishConditons = FinishCond.stream().filter(p -> p.Type != null).map(QuestCondition::new).toArray(QuestCondition[]::new);
FinishCond = null;
this.failConditons = FailCond.stream().filter(p -> p.Type != null).map(QuestCondition::new).toArray(QuestCondition[]::new);
FailCond = null;
}
public class QuestParam {
QuestTrigger Type;
int[] Param;
String count;
}
public class QuestExecParam {
QuestTrigger Type;
String[] Param;
String count;
}
public static class QuestCondition {
private QuestTrigger type;
private int[] param;
private String count;
public QuestCondition(QuestParam param) {
this.type = param.Type;
this.param = param.Param;
}
public QuestTrigger getType() {
return type;
}
public int[] getParam() {
return param;
}
public String getCount() {
return count;
}
}
}