mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-06-11 21:23:36 +08:00
Implement battle pass triggers/rewards
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+19
-43
@@ -5,6 +5,7 @@ import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
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import java.util.ArrayList;
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import java.util.List;
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@@ -13,50 +14,25 @@ public class PacketBattlePassAllDataNotify extends BasePacket {
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public PacketBattlePassAllDataNotify(Player player) {
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super(PacketOpcodes.BattlePassAllDataNotify);
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var value = player.getBattlePassManager().getPoint();
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var proto = BattlePassAllDataNotify.newBuilder();
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proto
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.setHaveCurSchedule(true)
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.setCurSchedule(player.getBattlePassManager().getScheduleProto());
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int level = (int) Math.floor(value / 1000d);
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var point = value - level * 1000;
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List<BattlePassRewardTagOuterClass.BattlePassRewardTag> rewardTags = new ArrayList<>();
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for (int id = 1; id <= player.getBattlePassManager().getAwardTakenLevel(); id++)
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rewardTags.add(BattlePassRewardTagOuterClass.BattlePassRewardTag.newBuilder()
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.setLevel(id)
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.setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
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.setRewardId(1001000 + id)
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.build());
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var proto
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= BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify.newBuilder();
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var missions
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= GameData.getBattlePassMissionExcelConfigDataMap();
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var curSchedule
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= BattlePassScheduleOuterClass.BattlePassSchedule.newBuilder()
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.setScheduleId(2700).setLevel(level).setPoint(point).setBeginTime(1653940800).setEndTime(2059483200).addAllRewardTakenList(rewardTags)
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.setIsViewed(true).setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE).setCurCyclePoints(0)
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.setCurCycle(BattlePassCycleOuterClass.BattlePassCycle.newBuilder().setBeginTime(1653940800).setEndTime(2059483200).setCycleIdx(3).build());
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proto.setHaveCurSchedule(true).setCurSchedule(curSchedule);
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//TODO: UNFINISHED YET / Need to add mission data --> Hard work
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for (var mission : missions.values())
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proto.addMissionList(BattlePassMissionOuterClass.BattlePassMission.newBuilder()
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.setMissionId(mission.getId())
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.setMissionStatus(BattlePassMissionOuterClass.BattlePassMission.MissionStatus.MISSION_STATUS_UNFINISHED)
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.setTotalProgress(mission.getProgress())
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.setMissionType(
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mission.getRefreshType() == null ? 0 :
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mission.getRefreshType().equals("BATTLE_PASS_MISSION_REFRESH_SCHEDULE") ? 2 : mission.getRefreshType().contains("CYCLE") ? 1 : 0)
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.setRewardBattlePassPoint(mission.getAddPoint())
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.build());
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for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
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// Dont send invalid refresh types
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if (!missionData.isValidRefreshType()) {
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continue;
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}
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// Check if player has mission in bp manager. If not, then add an empty proto from the mission data
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if (player.getBattlePassManager().hasMission(missionData.getId())) {
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proto.addMissionList(player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
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} else {
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proto.addMissionList(missionData.toProto());
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}
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}
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setData(proto.build());
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}
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