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Implement battle pass triggers/rewards
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.BuyBattlePassLevelReqOuterClass.BuyBattlePassLevelReq;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketBuyBattlePassLevelRsp;
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@Opcodes(PacketOpcodes.BuyBattlePassLevelReq)
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public class HandlerBuyBattlePassLevelReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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BuyBattlePassLevelReq req = BuyBattlePassLevelReq.parseFrom(payload);
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int buyLevel = session.getPlayer().getBattlePassManager().buyLevels(req.getBuyLevel());
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session.send(new PacketBuyBattlePassLevelRsp(buyLevel));
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}
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}
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