mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-10 04:12:54 +08:00
Dungeon challenge success/fail notify should only be triggered once (when server spawned mob more than score)
This commit is contained in:
parent
3d52964112
commit
5e0e65123e
@ -140,7 +140,7 @@ public class DungeonChallenge {
|
||||
|
||||
getScene().broadcastPacket(new PacketChallengeDataNotify(this, 1, getScore()));
|
||||
|
||||
if (getScore() >= getObjective()) {
|
||||
if (getScore() >= getObjective() && this.progress) {
|
||||
this.setSuccess(true);
|
||||
finish();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user