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Fix character abilities not showing for others in co-op/lasting too long
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+26
@@ -0,0 +1,26 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.ClientAbilityInitFinishNotifyOuterClass.ClientAbilityInitFinishNotify;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.ClientAbilityInitFinishNotify)
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public class HandlerClientAbilityInitFinishNotify extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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ClientAbilityInitFinishNotify notif = ClientAbilityInitFinishNotify.parseFrom(payload);
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for (AbilityInvokeEntry entry : notif.getInvokesList()) {
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session.getPlayer().getClientAbilityInitFinishHandler().addEntry(entry.getForwardType(), entry);
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}
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if (notif.getInvokesList().size() > 0) {
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session.getPlayer().getClientAbilityInitFinishHandler().update(session.getPlayer());
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}
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}
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}
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