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Limit the amount of vehicles that a player can spawn (#340)
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@@ -1,6 +1,7 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.entity.EntityVehicle;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.entity.GameEntity;
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@@ -17,16 +18,49 @@ public class PacketVehicleInteractRsp extends BasePacket {
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VehicleInteractRsp.Builder proto = VehicleInteractRsp.newBuilder();
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GameEntity vehicle = player.getScene().getEntityById(entityId);
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if(vehicle != null) {
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if(vehicle instanceof EntityVehicle) {
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proto.setEntityId(vehicle.getId());
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proto.setInteractType(interactType);
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VehicleMember vehicleMember = VehicleMember.newBuilder()
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.setUid(player.getUid())
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.setAvatarGuid(player.getTeamManager().getCurrentCharacterGuid())
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.build();
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proto.setInteractType(interactType);
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proto.setMember(vehicleMember);
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switch(interactType){
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case VEHICLE_INTERACT_IN -> {
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((EntityVehicle) vehicle).getVehicleMembers().add(vehicleMember);
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}
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case VEHICLE_INTERACT_OUT -> {
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((EntityVehicle) vehicle).getVehicleMembers().remove(vehicleMember);
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}
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default -> {}
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}
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}
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this.setData(proto.build());
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}
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public PacketVehicleInteractRsp(EntityVehicle vehicle, VehicleMember vehicleMember, VehicleInteractType interactType) {
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super(PacketOpcodes.VehicleInteractRsp);
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VehicleInteractRsp.Builder proto = VehicleInteractRsp.newBuilder();
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if(vehicle != null) {
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proto.setEntityId(vehicle.getId());
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proto.setInteractType(interactType);
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proto.setMember(vehicleMember);
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switch(interactType){
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case VEHICLE_INTERACT_IN -> {
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vehicle.getVehicleMembers().add(vehicleMember);
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}
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case VEHICLE_INTERACT_OUT -> {
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vehicle.getVehicleMembers().remove(vehicleMember);
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}
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default -> {}
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}
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}
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this.setData(proto.build());
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}
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