Limit the amount of vehicles that a player can spawn (#340)

This commit is contained in:
lilmayofuksu
2022-04-29 22:01:07 +03:00
committed by GitHub
Unverified
parent 7e6b20de1a
commit 59ff79e23a
3 changed files with 71 additions and 5 deletions
@@ -1,6 +1,7 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.EntityVehicle;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.entity.GameEntity;
@@ -17,16 +18,49 @@ public class PacketVehicleInteractRsp extends BasePacket {
VehicleInteractRsp.Builder proto = VehicleInteractRsp.newBuilder();
GameEntity vehicle = player.getScene().getEntityById(entityId);
if(vehicle != null) {
if(vehicle instanceof EntityVehicle) {
proto.setEntityId(vehicle.getId());
proto.setInteractType(interactType);
VehicleMember vehicleMember = VehicleMember.newBuilder()
.setUid(player.getUid())
.setAvatarGuid(player.getTeamManager().getCurrentCharacterGuid())
.build();
proto.setInteractType(interactType);
proto.setMember(vehicleMember);
switch(interactType){
case VEHICLE_INTERACT_IN -> {
((EntityVehicle) vehicle).getVehicleMembers().add(vehicleMember);
}
case VEHICLE_INTERACT_OUT -> {
((EntityVehicle) vehicle).getVehicleMembers().remove(vehicleMember);
}
default -> {}
}
}
this.setData(proto.build());
}
public PacketVehicleInteractRsp(EntityVehicle vehicle, VehicleMember vehicleMember, VehicleInteractType interactType) {
super(PacketOpcodes.VehicleInteractRsp);
VehicleInteractRsp.Builder proto = VehicleInteractRsp.newBuilder();
if(vehicle != null) {
proto.setEntityId(vehicle.getId());
proto.setInteractType(interactType);
proto.setMember(vehicleMember);
switch(interactType){
case VEHICLE_INTERACT_IN -> {
vehicle.getVehicleMembers().add(vehicleMember);
}
case VEHICLE_INTERACT_OUT -> {
vehicle.getVehicleMembers().remove(vehicleMember);
}
default -> {}
}
}
this.setData(proto.build());
}