Renamed all references to a certain game

This commit is contained in:
Melledy
2022-04-26 21:21:57 -07:00
Unverified
parent 07b4dc95ea
commit 556018d9a9
270 changed files with 1328 additions and 1347 deletions
@@ -1,17 +1,17 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.Config.GameServerOptions;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo;
import emu.grasscutter.net.proto.PullRecentChatRspOuterClass.PullRecentChatRsp;
import emu.grasscutter.utils.Utils;
public class PacketPullRecentChatRsp extends GenshinPacket {
public PacketPullRecentChatRsp(GenshinPlayer player) {
public class PacketPullRecentChatRsp extends BasePacket {
public PacketPullRecentChatRsp(Player player) {
super(PacketOpcodes.PullRecentChatRsp);
GameServerOptions serverOptions = Grasscutter.getConfig().getGameServerOptions();
@@ -20,7 +20,7 @@ public class PacketPullRecentChatRsp extends GenshinPacket {
if (serverOptions.WelcomeEmotes != null && serverOptions.WelcomeEmotes.length > 0) {
ChatInfo welcomeEmote = ChatInfo.newBuilder()
.setTime((int) (System.currentTimeMillis() / 1000))
.setUid(GenshinConstants.SERVER_CONSOLE_UID)
.setUid(GameConstants.SERVER_CONSOLE_UID)
.setToUid(player.getUid())
.setIcon(serverOptions.WelcomeEmotes[Utils.randomRange(0, serverOptions.WelcomeEmotes.length - 1)])
.build();
@@ -31,7 +31,7 @@ public class PacketPullRecentChatRsp extends GenshinPacket {
if (serverOptions.WelcomeMotd != null && serverOptions.WelcomeMotd.length() > 0) {
ChatInfo welcomeMotd = ChatInfo.newBuilder()
.setTime((int) (System.currentTimeMillis() / 1000))
.setUid(GenshinConstants.SERVER_CONSOLE_UID)
.setUid(GameConstants.SERVER_CONSOLE_UID)
.setToUid(player.getUid())
.setText(Grasscutter.getConfig().getGameServerOptions().WelcomeMotd)
.build();