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Optimize invoke packet handling
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@@ -74,14 +74,6 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
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}
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if (notif.getInvokeListList().size() > 0) {
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session.getPlayer().getCombatInvokeHandler().update(session.getPlayer());
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}
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// Handle attack results last
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while (!session.getPlayer().getAttackResults().isEmpty()) {
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session.getPlayer().getScene().handleAttack(session.getPlayer().getAttackResults().poll());
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}
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}
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private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
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