Optimize invoke packet handling

This commit is contained in:
Melledy
2022-05-08 05:39:12 -07:00
Unverified
parent 2dfdc62743
commit 55389d3a5c
4 changed files with 10 additions and 13 deletions
@@ -74,14 +74,6 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
}
if (notif.getInvokeListList().size() > 0) {
session.getPlayer().getCombatInvokeHandler().update(session.getPlayer());
}
// Handle attack results last
while (!session.getPlayer().getAttackResults().isEmpty()) {
session.getPlayer().getScene().handleAttack(session.getPlayer().getAttackResults().poll());
}
}
private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {