Implement dungeon entry

This commit is contained in:
Melledy
2022-04-28 08:20:37 -07:00
Unverified
parent fc9aa8ec24
commit 53cc1822f6
15 changed files with 285 additions and 48 deletions
@@ -0,0 +1,20 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.PlayerEnterDungeonReqOuterClass.PlayerEnterDungeonReq;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.PlayerEnterDungeonReq)
public class HandlerPlayerEnterDungeonReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
// Auto template
PlayerEnterDungeonReq req = PlayerEnterDungeonReq.parseFrom(payload);
session.getServer().getDungeonManager().enterDungeon(session.getPlayer(), req.getPointId(), req.getDungeonId());
}
}