Split config debugLevel into logPackets (Game) and logRequests (Dispatch)

This commit is contained in:
Melledy
2022-07-20 02:52:35 -07:00
Unverified
parent 408fa90728
commit 52ee229e96
7 changed files with 58 additions and 40 deletions
@@ -35,8 +35,8 @@ public final class HttpJsonResponse implements HttpContextHandler {
@Override
public void handle(Request req, Response res) throws IOException {
// Checking for ALL here isn't required as when ALL is enabled enableDevLogging() gets enabled
if(SERVER.debugLevel == ServerDebugMode.MISSING && Arrays.stream(missingRoutes).anyMatch(x -> Objects.equals(x, req.baseUrl()))) {
Grasscutter.getLogger().info(translate("messages.dispatch.request", req.ip(), req.method(), req.baseUrl()) + (SERVER.debugLevel == ServerDebugMode.MISSING ? "(MISSING)" : ""));
if(DISPATCH_INFO.logRequests == ServerDebugMode.MISSING && Arrays.stream(missingRoutes).anyMatch(x -> Objects.equals(x, req.baseUrl()))) {
Grasscutter.getLogger().info(translate("messages.dispatch.request", req.ip(), req.method(), req.baseUrl()) + (DISPATCH_INFO.logRequests == ServerDebugMode.MISSING ? "(MISSING)" : ""));
}
res.send(response);
}