Merge remote-tracking branch 'origin/unstable-quests' into unstable-quests

This commit is contained in:
KingRainbow44 2023-05-07 17:57:24 -04:00
commit 4f1136ce2d
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29 changed files with 1702 additions and 1702 deletions

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@ -477,8 +477,8 @@ public final class GameData {
private static final Int2IntMap trialAvatarIndexIdTrialActivityDataDataMap = private static final Int2IntMap trialAvatarIndexIdTrialActivityDataDataMap =
new Int2IntOpenHashMap(); new Int2IntOpenHashMap();
private static final Map<Integer, List<Integer>> fetters = new HashMap<>(); private static Map<Integer, List<Integer>> fetters = new HashMap<>();
private static final Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>(); private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
// Getters with different names that stay for now // Getters with different names that stay for now
public static Int2ObjectMap<MainQuestData> getMainQuestDataMap() { public static Int2ObjectMap<MainQuestData> getMainQuestDataMap() {

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@ -19,17 +19,17 @@ import lombok.Setter;
public class GameDepot { public class GameDepot {
public static final int[] BLOCK_SIZE = new int[] {50, 500}; // Scales public static final int[] BLOCK_SIZE = new int[] {50, 500}; // Scales
private static final Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicRandomMainPropDepot = private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicRandomMainPropDepot =
new Int2ObjectOpenHashMap<>(); new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<List<ReliquaryMainPropData>> relicMainPropDepot = private static Int2ObjectMap<List<ReliquaryMainPropData>> relicMainPropDepot =
new Int2ObjectOpenHashMap<>(); new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot =
new Int2ObjectOpenHashMap<>(); new Int2ObjectOpenHashMap<>();
@Getter @Setter private static Map<String, AvatarConfig> playerAbilities = new HashMap<>(); @Getter @Setter private static Map<String, AvatarConfig> playerAbilities = new HashMap<>();
@Getter @Getter
private static final HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> spawnLists = private static HashMap<SpawnDataEntry.GridBlockId, ArrayList<SpawnDataEntry>> spawnLists =
new HashMap<>(); new HashMap<>();
@Getter @Setter private static BlossomConfig blossomConfig; @Getter @Setter private static BlossomConfig blossomConfig;

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@ -52,8 +52,8 @@ public class OpenConfigEntry {
} }
public static class SkillPointModifier { public static class SkillPointModifier {
private final int skillId; private int skillId;
private final int delta; private int delta;
public SkillPointModifier(int skillId, int delta) { public SkillPointModifier(int skillId, int delta) {
this.skillId = skillId; this.skillId = skillId;

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@ -31,7 +31,7 @@ public class ItemData extends GameResource {
@Getter(onMethod_ = @Override) @Getter(onMethod_ = @Override)
private int id; private int id;
private final int stackLimit = 1; private int stackLimit = 1;
private int maxUseCount; private int maxUseCount;
private int rankLevel; private int rankLevel;
private String effectName; private String effectName;
@ -43,7 +43,7 @@ public class ItemData extends GameResource {
private int[] destroyReturnMaterialCount; private int[] destroyReturnMaterialCount;
// Enums // Enums
private final ItemType itemType = ItemType.ITEM_NONE; private ItemType itemType = ItemType.ITEM_NONE;
private MaterialType materialType = MaterialType.MATERIAL_NONE; private MaterialType materialType = MaterialType.MATERIAL_NONE;
private EquipType equipType = EquipType.EQUIP_NONE; private EquipType equipType = EquipType.EQUIP_NONE;
private String effectType; private String effectType;

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@ -10,7 +10,7 @@ public class PlayerLevelData extends GameResource {
private int level; private int level;
private int exp; private int exp;
private int rewardId; private int rewardId;
private final int expeditionLimitAdd = 0; private int expeditionLimitAdd = 0;
private int unlockWorldLevel; private int unlockWorldLevel;
private long unlockDescTextMapHash; private long unlockDescTextMapHash;

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@ -18,7 +18,7 @@ public class AchievementData extends GameResource {
private static final AtomicBoolean isDivided = new AtomicBoolean(); private static final AtomicBoolean isDivided = new AtomicBoolean();
private int goalId; private int goalId;
private int preStageAchievementId; private int preStageAchievementId;
private final Set<Integer> groupAchievementIdList = new HashSet<>(); private Set<Integer> groupAchievementIdList = new HashSet<>();
private boolean isParent; private boolean isParent;
private long titleTextMapHash; private long titleTextMapHash;
private long descTextMapHash; private long descTextMapHash;

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@ -26,7 +26,7 @@ public class Account {
private String token; private String token;
private String sessionKey; // Session token for dispatch server private String sessionKey; // Session token for dispatch server
private final List<String> permissions; private List<String> permissions;
private Locale locale; private Locale locale;
private String banReason; private String banReason;

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@ -12,7 +12,7 @@ import java.util.Map;
public class HealAbilityManager { public class HealAbilityManager {
ArrayList<HealDataAvatar> healDataAvatarList; ArrayList<HealDataAvatar> healDataAvatarList;
private final Player player; private Player player;
public HealAbilityManager(Player player) { public HealAbilityManager(Player player) {
this.player = player; this.player = player;

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@ -10,8 +10,8 @@ import lombok.Setter;
@Getter @Getter
public class Achievement { public class Achievement {
@Setter private StatusOuterClass.Status status; @Setter private StatusOuterClass.Status status;
private final int id; private int id;
private final int totalProgress; private int totalProgress;
@Setter private int curProgress; @Setter private int curProgress;
@Setter private int finishTimestampSec; @Setter private int finishTimestampSec;

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@ -74,13 +74,13 @@ public class Avatar {
private List<Integer> fetters; private List<Integer> fetters;
private final Map<Integer, Integer> skillLevelMap = new Int2IntArrayMap(7); // Talent levels private Map<Integer, Integer> skillLevelMap = new Int2IntArrayMap(7); // Talent levels
@Transient @Getter @Transient @Getter
private final Map<Integer, Integer> skillExtraChargeMap = new Int2IntArrayMap(2); // Charges private Map<Integer, Integer> skillExtraChargeMap = new Int2IntArrayMap(2); // Charges
@Transient @Transient
private final Map<Integer, Integer> proudSkillBonusMap = private Map<Integer, Integer> proudSkillBonusMap =
new Int2IntArrayMap(2); // Talent bonus levels (from const) new Int2IntArrayMap(2); // Talent bonus levels (from const)
@Getter private int skillDepotId; @Getter private int skillDepotId;

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@ -26,15 +26,15 @@ public class EntityClientGadget extends EntityBaseGadget {
@Getter private final Player owner; @Getter private final Player owner;
@Getter(onMethod_ = @Override) @Getter(onMethod_ = @Override)
private final int gadgetId; private int gadgetId;
@Getter private final int campId; @Getter private int campId;
@Getter private final int campType; @Getter private int campType;
@Getter private final int ownerEntityId; @Getter private int ownerEntityId;
@Getter private final int targetEntityId; @Getter private int targetEntityId;
@Getter private final boolean asyncLoad; @Getter private boolean asyncLoad;
@Getter private final int originalOwnerEntityId; @Getter private int originalOwnerEntityId;
public EntityClientGadget(Scene scene, Player player, EvtCreateGadgetNotify notify) { public EntityClientGadget(Scene scene, Player player, EvtCreateGadgetNotify notify) {
super(scene, new Position(notify.getInitPos()), new Position(notify.getInitEulerAngles())); super(scene, new Position(notify.getInitPos()), new Position(notify.getInitEulerAngles()));

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@ -66,7 +66,7 @@ public class EntityGadget extends EntityBaseGadget {
private final Int2FloatMap fightProperties = new Int2FloatOpenHashMap(); private final Int2FloatMap fightProperties = new Int2FloatOpenHashMap();
@Getter @Setter private SceneGadget metaGadget; @Getter @Setter private SceneGadget metaGadget;
@Nullable @Getter private ConfigEntityGadget configGadget; @Nullable @Getter ConfigEntityGadget configGadget;
@Getter @Setter private BaseRoute routeConfig; @Getter @Setter private BaseRoute routeConfig;
@Getter @Setter private int stopValue = 0; // Controller related, inited to zero @Getter @Setter private int stopValue = 0; // Controller related, inited to zero

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@ -42,7 +42,7 @@ public class EntityVehicle extends EntityBaseGadget {
@Getter private final int gadgetId; @Getter private final int gadgetId;
@Getter @Setter private float curStamina; @Getter @Setter private float curStamina;
@Getter private final List<VehicleMember> vehicleMembers; @Getter private List<VehicleMember> vehicleMembers;
@Nullable @Getter private ConfigEntityGadget configGadget; @Nullable @Getter private ConfigEntityGadget configGadget;
public EntityVehicle( public EntityVehicle(

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@ -39,24 +39,24 @@ public class GachaBanner {
@Getter private String previewPrefabPath; @Getter private String previewPrefabPath;
@Getter private String titlePath; @Getter private String titlePath;
private int costItemId = 0; private int costItemId = 0;
private final int costItemAmount = 1; private int costItemAmount = 1;
private int costItemId10 = 0; private int costItemId10 = 0;
private final int costItemAmount10 = 10; private int costItemAmount10 = 10;
@Getter private final int beginTime = 0; @Getter private int beginTime = 0;
@Getter private final int endTime = 1924992000; @Getter private int endTime = 1924992000;
@Getter private final int gachaTimesLimit = Integer.MAX_VALUE; @Getter private int gachaTimesLimit = Integer.MAX_VALUE;
@Getter private final int[] rateUpItems4 = {}; @Getter private int[] rateUpItems4 = {};
@Getter private final int[] rateUpItems5 = {}; @Getter private int[] rateUpItems5 = {};
// This now handles default values for the fields below // This now handles default values for the fields below
@Getter private final BannerType bannerType = BannerType.STANDARD; @Getter private BannerType bannerType = BannerType.STANDARD;
// These don't change between banner types (apart from Standard having three extra 4star avatars) // These don't change between banner types (apart from Standard having three extra 4star avatars)
@Getter @Getter
private final int[] fallbackItems3 = { private int[] fallbackItems3 = {
11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304 11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304
}; };
@Getter private final int[] fallbackItems4Pool1 = DEFAULT_FALLBACK_ITEMS_4_POOL_1; @Getter private int[] fallbackItems4Pool1 = DEFAULT_FALLBACK_ITEMS_4_POOL_1;
@Getter private final int[] fallbackItems4Pool2 = DEFAULT_FALLBACK_ITEMS_4_POOL_2; @Getter private int[] fallbackItems4Pool2 = DEFAULT_FALLBACK_ITEMS_4_POOL_2;
// Different banner types have different defaults, see above for default values and the enum for // Different banner types have different defaults, see above for default values and the enum for
// which are used where. // which are used where.
@Getter private int[] fallbackItems5Pool1; @Getter private int[] fallbackItems5Pool1;
@ -66,33 +66,33 @@ public class GachaBanner {
private int eventChance4 = -1; // Chance to win a featured event item private int eventChance4 = -1; // Chance to win a featured event item
private int eventChance5 = -1; // Chance to win a featured event item private int eventChance5 = -1; // Chance to win a featured event item
// //
@Getter private final boolean removeC6FromPool = false; @Getter private boolean removeC6FromPool = false;
@Getter @Getter
private final boolean autoStripRateUpFromFallback = private boolean autoStripRateUpFromFallback =
true; // Ensures that featured items won't "double dip" into the losing pool true; // Ensures that featured items won't "double dip" into the losing pool
private final int[][] poolBalanceWeights4 = { private int[][] poolBalanceWeights4 = {
{1, 255}, {17, 255}, {21, 10455} {1, 255}, {17, 255}, {21, 10455}
}; // Used to ensure that players won't go too many rolls without getting something from pool 1 }; // Used to ensure that players won't go too many rolls without getting something from pool 1
// (avatar) or pool 2 (weapon) // (avatar) or pool 2 (weapon)
private final int[][] poolBalanceWeights5 = {{1, 30}, {147, 150}, {181, 10230}}; private int[][] poolBalanceWeights5 = {{1, 30}, {147, 150}, {181, 10230}};
@Getter private final int wishMaxProgress = 2; @Getter private int wishMaxProgress = 2;
// Deprecated fields that were tolerated in early May 2022 but have apparently still being // Deprecated fields that were tolerated in early May 2022 but have apparently still being
// circulating in new custom configs // circulating in new custom configs
// For now, throw up big scary errors on load telling people that they will be banned outright in // For now, throw up big scary errors on load telling people that they will be banned outright in
// a future version // a future version
@Deprecated private final int[] rateUpItems1 = {}; @Deprecated private int[] rateUpItems1 = {};
@Deprecated private final int[] rateUpItems2 = {}; @Deprecated private int[] rateUpItems2 = {};
@Deprecated private final int eventChance = -1; @Deprecated private int eventChance = -1;
@Deprecated private final int costItem = 0; @Deprecated private int costItem = 0;
@Deprecated private final int softPity = -1; @Deprecated private int softPity = -1;
@Deprecated private final int hardPity = -1; @Deprecated private int hardPity = -1;
@Deprecated private final int minItemType = -1; @Deprecated private int minItemType = -1;
@Deprecated private final int maxItemType = -1; @Deprecated private int maxItemType = -1;
@Getter private boolean deprecated = false; @Getter private boolean deprecated = false;
@Getter private final boolean disabled = false; @Getter private boolean disabled = false;
private void warnDeprecated(String name, String replacement) { private void warnDeprecated(String name, String replacement) {
Grasscutter.getLogger() Grasscutter.getLogger()

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@ -11,9 +11,9 @@ public class MapMark {
private int sceneId; private int sceneId;
private String name; private String name;
private Position position; private Position position;
private final MapMarkPointType mapMarkPointType; private MapMarkPointType mapMarkPointType;
private int monsterId; private int monsterId;
private final MapMarkFromType mapMarkFromType; private MapMarkFromType mapMarkFromType;
private int questId; private int questId;
@Deprecated // Morhpia @Deprecated // Morhpia

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@ -17,14 +17,14 @@ public class PlayerCodex {
@Transient private Player player; @Transient private Player player;
// itemId is not codexId! // itemId is not codexId!
@Getter private final Set<Integer> unlockedWeapon; @Getter private Set<Integer> unlockedWeapon;
@Getter private final Map<Integer, Integer> unlockedAnimal; @Getter private Map<Integer, Integer> unlockedAnimal;
@Getter private final Set<Integer> unlockedMaterial; @Getter private Set<Integer> unlockedMaterial;
@Getter private final Set<Integer> unlockedBook; @Getter private Set<Integer> unlockedBook;
@Getter private final Set<Integer> unlockedTip; @Getter private Set<Integer> unlockedTip;
@Getter private final Set<Integer> unlockedView; @Getter private Set<Integer> unlockedView;
@Getter private Set<Integer> unlockedReliquary; @Getter private Set<Integer> unlockedReliquary;
@Getter private final Set<Integer> unlockedReliquarySuitCodex; @Getter private Set<Integer> unlockedReliquarySuitCodex;
public PlayerCodex() { public PlayerCodex() {
this.unlockedWeapon = new HashSet<>(); this.unlockedWeapon = new HashSet<>();

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@ -11,7 +11,7 @@ import java.util.List;
@Entity @Entity
public final class TeamInfo { public final class TeamInfo {
private String name; private String name;
private final List<Integer> avatars; private List<Integer> avatars;
public TeamInfo() { public TeamInfo() {
this.name = ""; this.name = "";

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@ -36,10 +36,10 @@ public class SpawnDataEntry {
} }
public static class GridBlockId { public static class GridBlockId {
@Getter private final int sceneId; @Getter private int sceneId;
@Getter private final int scale; @Getter private int scale;
@Getter private final int x; @Getter private int x;
@Getter private final int z; @Getter private int z;
public GridBlockId(int sceneId, int scale, int x, int z) { public GridBlockId(int sceneId, int scale, int x, int z) {
this.sceneId = sceneId; this.sceneId = sceneId;

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@ -37,12 +37,12 @@ public class World implements Iterable<Player> {
@Getter private final List<Player> players; @Getter private final List<Player> players;
@Getter private final Int2ObjectMap<Scene> scenes; @Getter private final Int2ObjectMap<Scene> scenes;
@Getter private final int levelEntityId; @Getter private int levelEntityId;
private int nextEntityId = 0; private int nextEntityId = 0;
private int nextPeerId = 0; private int nextPeerId = 0;
private int worldLevel; private int worldLevel;
private final boolean isMultiplayer; private boolean isMultiplayer;
private long lastUpdateTime; private long lastUpdateTime;
@Getter private int tickCount = 0; @Getter private int tickCount = 0;

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@ -36,10 +36,10 @@ public class ScriptLoader {
@Getter private static ScriptLib scriptLib; @Getter private static ScriptLib scriptLib;
@Getter private static LuaValue scriptLibLua; @Getter private static LuaValue scriptLibLua;
/** suggest GC to remove it if the memory is less */ /** suggest GC to remove it if the memory is less */
private static final Map<String, SoftReference<CompiledScript>> scriptsCache = private static Map<String, SoftReference<CompiledScript>> scriptsCache =
new ConcurrentHashMap<>(); new ConcurrentHashMap<>();
/** sceneId - SceneMeta */ /** sceneId - SceneMeta */
private static final Map<Integer, SoftReference<SceneMeta>> sceneMetaCache = private static Map<Integer, SoftReference<SceneMeta>> sceneMetaCache =
new ConcurrentHashMap<>(); new ConcurrentHashMap<>();
public static synchronized void init() throws Exception { public static synchronized void init() throws Exception {

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@ -57,7 +57,7 @@ public class TsvUtils {
private static final Function<String, Object> parseLong = private static final Function<String, Object> parseLong =
value -> (long) Double.parseDouble(value); // Long::parseLong; value -> (long) Double.parseDouble(value); // Long::parseLong;
private static final Map<Class<?>, Function<String, Object>> enumTypeParsers = new HashMap<>(); private static final Map<Class<?>, Function<String, Object>> enumTypeParsers = new HashMap<>();
private static final Map<Type, Function<String, Object>> primitiveTypeParsers = private final static Map<Type, Function<String, Object>> primitiveTypeParsers =
Map.ofEntries( Map.ofEntries(
Map.entry(String.class, parseString), Map.entry(String.class, parseString),
Map.entry(Integer.class, parseInt), Map.entry(Integer.class, parseInt),
@ -72,7 +72,7 @@ public class TsvUtils {
Map.entry(boolean.class, Boolean::parseBoolean)); Map.entry(boolean.class, Boolean::parseBoolean));
private static final Map<Type, Function<String, Object>> typeParsers = private static final Map<Type, Function<String, Object>> typeParsers =
new HashMap<>(primitiveTypeParsers); new HashMap<>(primitiveTypeParsers);
private static final Map<Class<?>, Map<String, FieldParser>> cachedClassFieldMaps = private final static Map<Class<?>, Map<String, FieldParser>> cachedClassFieldMaps =
new HashMap<>(); new HashMap<>();
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")