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Implement battle pass triggers/rewards
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+7
-21
@@ -4,36 +4,22 @@ import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.net.proto.BattlePassCurScheduleUpdateNotifyOuterClass.BattlePassCurScheduleUpdateNotify;
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import java.util.ArrayList;
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import java.util.List;
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public class PacketBattlePassCurScheduleUpdateNotify extends BasePacket {
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public PacketBattlePassCurScheduleUpdateNotify(Player player) {
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super(PacketOpcodes.BattlePassCurScheduleUpdateNotify);
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var value = player.getBattlePassManager().getPoint();
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int level = (int) Math.floor(value / 1000d);
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var point = value - level * 1000;
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var proto = BattlePassCurScheduleUpdateNotify.newBuilder();
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List<BattlePassRewardTagOuterClass.BattlePassRewardTag> rewardTags = new ArrayList<>();
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for (int id = 1; id <= player.getBattlePassManager().getAwardTakenLevel(); id++)
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rewardTags.add(BattlePassRewardTagOuterClass.BattlePassRewardTag.newBuilder()
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.setLevel(id)
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.setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
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.setRewardId(1001000 + id)
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.build());
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var curSchedule
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= BattlePassScheduleOuterClass.BattlePassSchedule.newBuilder()
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.setScheduleId(2700).setLevel(level).setPoint(point).setBeginTime(1653940800).setEndTime(2059483200).addAllRewardTakenList(rewardTags)
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.setIsViewed(true).setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE).setCurCyclePoints(0)
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.setCurCycle(BattlePassCycleOuterClass.BattlePassCycle.newBuilder().setBeginTime(1653940800).setEndTime(2059483200).setCycleIdx(3).build());
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var proto = BattlePassCurScheduleUpdateNotifyOuterClass.BattlePassCurScheduleUpdateNotify.newBuilder();
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proto.setHaveCurSchedule(true).setCurSchedule(curSchedule).build();
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proto
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.setHaveCurSchedule(true)
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.setCurSchedule(player.getBattlePassManager().getScheduleProto())
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.build();
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setData(proto.build());
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