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Load talks from MainQuestData
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parent
6869008bcc
commit
400a670856
@ -63,6 +63,10 @@ public class MainQuestData {
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this.talks = this.talks.stream()
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this.talks = this.talks.stream()
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.filter(Objects::nonNull).toList();
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.filter(Objects::nonNull).toList();
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// Apply talk data to the quest talk map.
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this.talks.forEach(talkData -> GameData.getQuestTalkMap().put(
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talkData.getId(), this.getId()));
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// Apply additional sub-quest data to sub-quests.
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Arrays.stream(this.subQuests).forEach(quest -> {
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Arrays.stream(this.subQuests).forEach(quest -> {
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var questData = GameData.getQuestDataMap().get(quest.getSubId());
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var questData = GameData.getQuestDataMap().get(quest.getSubId());
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if (questData != null) questData.applyFrom(quest);
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if (questData != null) questData.applyFrom(quest);
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@ -1,33 +1,28 @@
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package emu.grasscutter.data.excels;
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package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.Setter;
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@Getter
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import lombok.experimental.FieldDefaults;
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@ResourceType(name = "ChapterExcelConfigData.json")
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public class ChapterData extends GameResource {
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@ResourceType(name = "ChapterExcelConfigData.json")
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@Getter private static final Map<Integer, ChapterData> beginQuestChapterMap
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@Getter
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= new HashMap<>();
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@Setter // TODO: remove on next API break
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@Getter private static final Map<Integer, ChapterData> endQuestChapterMap
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@FieldDefaults(level = AccessLevel.PRIVATE)
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= new HashMap<>();
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public class ChapterData extends GameResource {
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// Why public? TODO: privatise next API break
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@Getter(onMethod_ = @Override)
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public static final Map<Integer, ChapterData> beginQuestChapterMap = new HashMap<>();
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private int id;
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public static final Map<Integer, ChapterData> endQuestChapterMap = new HashMap<>();
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private int beginQuestId;
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private int endQuestId;
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@Getter(onMethod_ = @Override)
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private int needPlayerLevel;
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int id;
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@Override
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int beginQuestId;
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public void onLoad() {
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int endQuestId;
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beginQuestChapterMap.put(beginQuestId, this);
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int needPlayerLevel;
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beginQuestChapterMap.put(endQuestId, this);
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}
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@Override
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}
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public void onLoad() {
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beginQuestChapterMap.put(beginQuestId, this);
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beginQuestChapterMap.put(endQuestId, this);
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}
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}
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@ -94,11 +94,11 @@ public class GameQuest {
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getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
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getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
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if (ChapterData.beginQuestChapterMap.containsKey(subQuestId)) {
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if (ChapterData.getBeginQuestChapterMap().containsKey(subQuestId)) {
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getOwner()
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getOwner()
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.sendPacket(
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.sendPacket(
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new PacketChapterStateNotify(
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new PacketChapterStateNotify(
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ChapterData.beginQuestChapterMap.get(subQuestId).getId(),
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ChapterData.getBeginQuestChapterMap().get(subQuestId).getId(),
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_BEGIN));
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_BEGIN));
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}
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}
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@ -178,23 +178,29 @@ public class GameQuest {
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return true;
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return true;
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}
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}
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public void finish() {
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public synchronized void finish() {
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// Check if the quest has been finished.
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if (this.state == QuestState.QUEST_STATE_FINISHED) {
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Grasscutter.getLogger().debug("Quest {} was already finished.", this.getSubQuestId());
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return;
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}
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this.state = QuestState.QUEST_STATE_FINISHED;
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this.state = QuestState.QUEST_STATE_FINISHED;
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this.finishTime = Utils.getCurrentSeconds();
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this.finishTime = Utils.getCurrentSeconds();
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getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
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this.getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
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if (getQuestData().isFinishParent()) {
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if (this.getQuestData().isFinishParent()) {
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// This quest finishes the questline - the main quest will also save the quest to db, so we
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// This quest finishes the questline - the main quest will also save the quest to db, so we
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// don't have to call save() here
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// don't have to call save() here
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getMainQuest().finish();
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this.getMainQuest().finish();
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}
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}
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getQuestData()
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this.getQuestData()
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.getFinishExec()
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.getFinishExec()
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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// Some subQuests have conditions that subQuests are finished (even from different MainQuests)
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// Some subQuests have conditions that subQuests are finished (even from different MainQuests)
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getOwner()
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this.getOwner()
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.getQuestManager()
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.getQuestManager()
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.queueEvent(
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.queueEvent(
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QuestContent.QUEST_CONTENT_QUEST_STATE_EQUAL,
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QuestContent.QUEST_CONTENT_QUEST_STATE_EQUAL,
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@ -203,25 +209,25 @@ public class GameQuest {
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0,
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0,
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0,
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0,
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0);
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0);
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getOwner()
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this.getOwner()
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.getQuestManager()
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.getQuestManager()
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.queueEvent(QuestContent.QUEST_CONTENT_FINISH_PLOT, this.subQuestId, 0);
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.queueEvent(QuestContent.QUEST_CONTENT_FINISH_PLOT, this.subQuestId, 0);
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getOwner()
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this.getOwner()
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.getQuestManager()
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.getQuestManager()
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.queueEvent(
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.queueEvent(
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QuestCond.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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QuestCond.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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getOwner()
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this.getOwner()
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.getScene()
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.getScene()
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.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_FINISH_QUEST, getSubQuestId());
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.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_FINISH_QUEST, getSubQuestId());
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getOwner().getProgressManager().tryUnlockOpenStates();
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this.getOwner().getProgressManager().tryUnlockOpenStates();
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if (ChapterData.endQuestChapterMap.containsKey(subQuestId)) {
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if (ChapterData.getEndQuestChapterMap().containsKey(subQuestId)) {
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mainQuest
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this.getMainQuest()
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.getOwner()
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.getOwner()
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.sendPacket(
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.sendPacket(
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new PacketChapterStateNotify(
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new PacketChapterStateNotify(
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ChapterData.endQuestChapterMap.get(subQuestId).getId(),
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ChapterData.getEndQuestChapterMap().get(subQuestId).getId(),
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END));
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END));
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}
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}
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