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add new command (unlimitenergy):toggle energyusage for each player (#1186)
* add new command (unlimitenergy):toggle energyusage for each player while energyusage is ture in config.json * Solve the problem of layout and naming errors * make currentActiveTeam's Avatar full-energy while turn on the ule. * Resolve language document errors * add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.TeamManager;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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import static emu.grasscutter.Configuration.GAME_OPTIONS;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "unlimitenergy", usage = "unlimitenergy [on|off|toggle]", aliases = {"ule"}, permission = "player.unlimitenergy", permissionTargeted = "player.unlimitenergy.others", description = "commands.unlimitenergy.description")
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public final class UnlimitEnergyCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if(!GAME_OPTIONS.energyUsage){
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CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.config_error"));
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return;
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}
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Boolean status = targetPlayer.getEnergyManager().getEnergyUsage();
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if (args.size() == 1) {
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switch (args.get(0).toLowerCase()) {
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case "on":
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status = true;
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break;
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case "off":
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status = false;
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break;
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default:
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status = !status;
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break;
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}
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}
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EnergyManager energyManager=targetPlayer.getEnergyManager();
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energyManager.setEnergyUsage(!status);
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// if unlimitEnergy is enable , make currentActiveTeam's Avatar full-energy
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if (status) {
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for (EntityAvatar entityAvatar : targetPlayer.getTeamManager().getActiveTeam()) {
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entityAvatar.addEnergy(1000,
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PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_REASON_GM,true);
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}
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}
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CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.success", (status ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname()));
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}
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}
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@ -48,13 +48,15 @@ import com.google.protobuf.InvalidProtocolBufferException;
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public class EnergyManager {
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public class EnergyManager {
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private final Player player;
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private final Player player;
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private final Map<EntityAvatar, Integer> avatarNormalProbabilities;
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private final Map<EntityAvatar, Integer> avatarNormalProbabilities;
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// energyUsage for each player
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private Boolean energyUsage;
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private final static Int2ObjectMap<List<EnergyDropInfo>> energyDropData = new Int2ObjectOpenHashMap<>();
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private final static Int2ObjectMap<List<EnergyDropInfo>> energyDropData = new Int2ObjectOpenHashMap<>();
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private final static Int2ObjectMap<List<SkillParticleGenerationInfo>> skillParticleGenerationData = new Int2ObjectOpenHashMap<>();
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private final static Int2ObjectMap<List<SkillParticleGenerationInfo>> skillParticleGenerationData = new Int2ObjectOpenHashMap<>();
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public EnergyManager(Player player) {
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public EnergyManager(Player player) {
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this.player = player;
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this.player = player;
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this.avatarNormalProbabilities = new HashMap<>();
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this.avatarNormalProbabilities = new HashMap<>();
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this.energyUsage=GAME_OPTIONS.energyUsage;
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}
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}
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public Player getPlayer() {
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public Player getPlayer() {
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@ -326,7 +328,7 @@ public class EnergyManager {
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**********/
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**********/
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private void handleBurstCast(Avatar avatar, int skillId) {
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private void handleBurstCast(Avatar avatar, int skillId) {
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// Don't do anything if energy usage is disabled.
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// Don't do anything if energy usage is disabled.
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if (!GAME_OPTIONS.energyUsage) {
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if (!GAME_OPTIONS.energyUsage || !this.energyUsage) {
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return;
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return;
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}
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}
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@ -436,4 +438,12 @@ public class EnergyManager {
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.filter(character -> character.getId() == avatarEntityId)
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.filter(character -> character.getId() == avatarEntityId)
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.findFirst();
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.findFirst();
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}
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}
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public Boolean getEnergyUsage() {
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return energyUsage;
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}
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public void setEnergyUsage(Boolean energyUsage) {
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this.energyUsage = energyUsage;
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}
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}
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}
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@ -184,6 +184,12 @@
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"success": "NoStamina is now %s for %s.",
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"success": "NoStamina is now %s for %s.",
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"description": "Keep your endurance to the maximum."
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"description": "Keep your endurance to the maximum."
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},
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},
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"unlimitenergy": {
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"usage": "unlimitenergy [targetUID] [on | off | toggle ]",
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"success": "unlimitenergy is now %s for %s.",
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"description": "Use the element does not waste energy in unlimitenergy on",
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"config_error": "Command is disable,because energyUsage is false in config.json."
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},
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"heal": {
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"heal": {
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"success": "All characters have been healed.",
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"success": "All characters have been healed.",
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"description": "Heal all characters in your current team."
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"description": "Heal all characters in your current team."
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@ -157,6 +157,12 @@
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"success": "NoStamina 已设为 %s。[用户:%s]",
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"success": "NoStamina 已设为 %s。[用户:%s]",
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"description": "保持你的体力处于最高状态"
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"description": "保持你的体力处于最高状态"
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},
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},
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"unlimitenergy": {
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"usage": "用法:unlimitenergy [目标玩家] [on | off | toggle ]",
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"success": "unlimitEnergy 已设为 %s。[用户:%s]",
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"description": "使用元素爆发不消耗能量",
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"config_error": "当前命令不可用,需要在config.json中配置 energyUsage : true 才可生效"
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},
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"giveArtifact": {
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"giveArtifact": {
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"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
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"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
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"id_error": "无效的圣遗物ID。",
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"id_error": "无效的圣遗物ID。",
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