Clean up some Position usage to avoid unneccessary unpacks

This commit is contained in:
AnimeGitB
2022-08-22 17:08:34 +09:30
Unverified
parent dbf2b91d03
commit 36b71d0198
7 changed files with 23 additions and 47 deletions
@@ -17,19 +17,17 @@ public class HandlerPersonalSceneJumpReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
PersonalSceneJumpReq req = PersonalSceneJumpReq.parseFrom(payload);
var player = session.getPlayer();
// get the scene point
String code = session.getPlayer().getSceneId() + "_" + req.getPointId();
String code = player.getSceneId() + "_" + req.getPointId();
ScenePointEntry scenePointEntry = GameData.getScenePointEntries().get(code);
if (scenePointEntry != null) {
float x = scenePointEntry.getPointData().getTranPos().getX();
float y = scenePointEntry.getPointData().getTranPos().getY();
float z = scenePointEntry.getPointData().getTranPos().getZ();
Position pos = new Position(x, y, z);
Position pos = scenePointEntry.getPointData().getTranPos().clone(); // This might not need cloning
int sceneId = scenePointEntry.getPointData().getTranSceneId();
session.getPlayer().getWorld().transferPlayerToScene(session.getPlayer(), sceneId, pos);
player.getWorld().transferPlayerToScene(player, sceneId, pos);
session.send(new PacketPersonalSceneJumpRsp(sceneId, pos));
}