From 2fe6bcf2cf8b8ff15c5d8cdfe4345d6147afbd42 Mon Sep 17 00:00:00 2001 From: Kimi <34180607+Kimi898246@users.noreply.github.com> Date: Tue, 26 Jul 2022 22:54:29 +0800 Subject: [PATCH] Traditional Chinese | Translation Patches Added missing some commands translation, and fixing up another mainlander's CHS = CHT mindset. --- src/main/resources/languages/zh-TW.json | 68 ++++++++++++------------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/src/main/resources/languages/zh-TW.json b/src/main/resources/languages/zh-TW.json index f44dd3c65..36a9e87f6 100644 --- a/src/main/resources/languages/zh-TW.json +++ b/src/main/resources/languages/zh-TW.json @@ -24,24 +24,24 @@ "account": { "login_attempt": "[Dispatch] 客戶端 %s 正在嘗試登入", "login_success": "[Dispatch] 客戶端 %s 已登入,UID為 %s", - "login_max_player_limit": "[Dispatch] 客戶端 %s 登入失敗:在綫人數已滿", + "login_max_player_limit": "[Dispatch] 客戶端 %s 登入失敗:在線人數已滿", "login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入", "login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗", "login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入,UID為 %s", - "login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.", - "login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.", + "login_password_error": "[Dispatch] 客戶端 %s 使用密碼登入失敗", + "login_password_storage_error": "[Dispatch] 客戶端 %s 使用密碼登入失敗,因為該帳號在資料庫裡面沒有設定密碼。", "combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功", "combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗", - "account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號", + "account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號。", "account_login_create_error": "[Dispatch] 客戶端 %s 登入失敗:帳號建立失敗。", - "account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在", + "account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在。", "account_cache_error": "遊戲帳號緩存資訊錯誤", "session_key_error": "對話密鑰不符。", "username_error": "未找到此用戶名。", "username_create_error": "未找到用戶名,建立失敗。", - "password_error": "🇺🇸Invalid Password", - "password_length_error": "🇺🇸Password length must be greater then or equal to 8", - "password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.", + "password_error": "無效的密碼", + "password_length_error": "密碼長度必須大於或等於 8。", + "password_storage_error": "此帳號沒有設定密碼,請聯繫伺服器管理員。", "server_max_player_limit": "伺服器在線人數已滿" }, "router_error": "[Dispatch] 無法附加到路由上。" @@ -54,14 +54,14 @@ "error": "發生了一個錯誤。", "welcome": "歡迎使用 Grasscutter", "run_mode_error": "無效的伺服器運行模式: %s。", - "run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...", + "run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。 Grasscutter 啟動失敗...", "create_resources": "正在建立 resources 資料夾...", "resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。", "version": "Grasscutter版本: %s-%s", "game_version": "遊戲版本:%s", "resources": { - "loading": "🇺🇸Loading resources...", - "finish": "🇺🇸Finished loading resources." + "loading": "加載資源中...", + "finish": "資源加載完成.。" } } }, @@ -73,7 +73,7 @@ "console_execute_error": "此指令只能在伺服器的命令提示字元執行。", "player_execute_error": "請在遊戲裡使用這條指令。", "command_exist_error": "找不到指令。", - "no_usage_specified": "🇺🇸No usage specified", + "no_usage_specified": "沒有指定用法。", "no_description_specified": "没有指定說明。", "set_to": "%s 已經設為 %s。", "set_for_to": "%s 的使用者 %s 更改為 %s。", @@ -87,7 +87,7 @@ "itemLevel": "無效的物品等級。", "itemRefinement": "無效的物品精煉度。", "statValue": "無效的數據值。", - "value_between": "🇺🇸Invalid value: %s must be between %s and %s.", + "value_between": "無效的屬性值:%s 必須在 %s 到 %s 之間。", "playerId": "無效的玩家ID。", "uid": "無效的UID。", "id": "無效的ID。" @@ -123,11 +123,11 @@ "description": "建立或刪除帳號。" }, "announce": { - "send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.", - "refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]", - "revoke_done": "🇺🇸Try to revoke announcement %s.", - "not_found": "🇺🇸Could not found announcement %s.", - "description": "🇺🇸Send announcement to all online players, or manage server's announcement" + "send_success": "成功發送了一則公告,你可以通過 /a revoke %s 撤銷。", + "refresh_success": "已重新整理了%s個公告。", + "revoke_done": "嘗試撤回公告 %s。", + "not_found": "找不到公告 %s。", + "description": "發送公告給所有在線玩家,或者是更改伺服器的公告。" }, "clear": { "weapons": "已將 %s 的武器清空。", @@ -150,13 +150,13 @@ "description": "進入指定祕境。" }, "give": { - "usage_relic": "🇺🇸Usage: give [mainPropID] [[,]]... [lv]", - "illegal_relic": "🇺🇸This artifactID belongs to a blacklisted range, it may not be the one you wanted.", + "usage_relic": "用法: give [mainPropID] [[,]]... [lv]", + "illegal_relic": "你不可以取得這個聖遺物,因為該聖遺物ID在黑名單列表內。", "given": "已經將 %s 個 %s 給予 %s。", "given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s", "given_level": "已將 %s 等級 %s %s 個給予 %s", "given_avatar": "已將 %s 等級 %s 給予 %s。", - "giveall_success": "🇺🇸Successfully gave all items.", + "giveall_success": "成功給予所有物品。", "description": "給予指定物品。" }, "heal": { @@ -230,7 +230,7 @@ "description": "重置所選玩家的商店刷新時間。" }, "sendMail": { - "give_usage": "🇺🇸Usage: give [amount] [level] [refinement]", + "give_usage": "用法: give [amount] [level] [refinement]", "user_not_exist": "ID '%s' 的使用者不存在。", "start_composition": "發送郵件流程。\n請使用`/send <郵件標題>`來進到下一步。\n你可以在任何時間使用`/sendmail stop`來停止發送。", "templates": "郵件模板尚未實裝...", @@ -244,7 +244,7 @@ "set_contents": "成功將'%s'為郵件內容。\n接下來請打出 '/sendmail <寄件者名稱>' 來設定郵件寄件者名稱。", "set_message_sender": "郵件寄件者已設為 '%s'。\n使用 '/sendmail [amount] [level]' 以繼續操作。", "send": "已添加 %s 個 %s (等級為 %s) 到郵件附件。\n如果沒有要繼續添加道具請使用 `/sendmail finish` 來完成郵件發送。", - "invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`", + "invalid_arguments_please_use": "無效的參數 \n 請改用 `/sendmail %s`", "title": "<標題>", "message": "<正文>", "sender": "<寄件者>", @@ -257,12 +257,12 @@ "description": "向指定玩家發送訊息。" }, "setConst": { - "range_error": "Constellation level must be between 0 and 6.", - "level_error": "Invalid constellation level.", - "fail": "Failed to set constellation.", - "failed_success": "Constellations for %s have been set to %s. Please reload scene to see changes.", - "success": "Constellations for %s have been set to %s.", - "description": "Sets constellation level for your current active character" + "range_error": "命座必須在0到6之間。", + "level_error": "無效的命座等級。", + "fail": "設定命座失敗。", + "failed_success": "%s的命之座已設定為成%s,重新登入後將會生效。", + "success": "%s的命之座已設定為成%s。", + "description": "設定當前角色的命之座。" }, "setFetterLevel": { "range_error": "好感度必須在 0 到 10 之間。", @@ -271,14 +271,14 @@ "description": "設定當前角色的好感度等級。" }, "setProp": { - "description": "🇺🇸Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress.\n\tValues for : godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume" + "description": "設定帳號屬性。 比如可以通過此命令啟用無敵,也可以解鎖深淵或更改紀行等級。\n\t可更改的屬性列表: godmode(無敵)|nostamina(無限體力)|unlimitedenergy(無限元素能量)|abyss(深淵螺旋)|worldlevel(世界等級)|bplevel(紀行等級)\n\t(cont.) `有關其他可能的數值,請參閱 PlayerProperty 列舉。 (範例 PROP_MAX_SPRING_VOLUME -> max_spring_volume)`" }, "setStats": { "description": "設定當前角色的數據類型。\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)" }, "spawn": { "success": "已生成 %s 個 %s。", - "limit_reached": "🇺🇸Scene spawn limit reached. Spawning %s entities instead.", + "limit_reached": "已達到場景生成上限,已改為%s個實體。", "description": "在你附近生成一個實體動物。" }, "stop": { @@ -355,7 +355,7 @@ }, "documentation": { "handbook": { - "title": "🇺🇸GM Handbook", + "title": "GM Handbook", "title_commands": "指令", "title_avatars": "角色", "title_items": "道具", @@ -371,8 +371,8 @@ }, "index": { "title": "文件", - "handbook": "🇺🇸GM Handbook", + "handbook": "GM Handbook", "gacha_mapping": "祈願物品映射到JSON上" } } -} \ No newline at end of file +}