mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-25 13:13:06 +08:00
Update OpenState protos and rework OpenStateManager
OpenState map no longer contains default openstates, they should not be saved in the database for efficiency reasons.
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@ -17,9 +17,11 @@ import static emu.grasscutter.game.props.OpenState.*;
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@Entity
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public class PlayerOpenStateManager {
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@Transient private Player player;
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@Getter private Map<Integer,Integer> openStateMap;
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// Map of all open states that this player has. Do not put default values here.
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private Map<Integer, Integer> map;
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/*
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//DO NOT MODIFY. Based on conversation of official server and client, game version 2.7
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private static Set<OpenState> newPlayerOpenStates = Set.of(OPEN_STATE_DERIVATIVE_MALL,OPEN_STATE_PHOTOGRAPH,OPEN_STATE_BATTLE_PASS,OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,OPEN_STATE_SHOP_TYPE_RECOMMANDED,
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@ -27,8 +29,10 @@ public class PlayerOpenStateManager {
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OPEN_STATE_WEAPON_PROMOTE,OPEN_STATE_AVATAR_PROMOTE,OPEN_STATE_AVATAR_TALENT,OPEN_STATE_WEAPON_UPGRADE,OPEN_STATE_RESIN,OPEN_STATE_RELIQUARY_UPGRADE,
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OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,OPEN_STATE_RELIQUARY_PROMOTE);
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*/
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// For development. Remove entry when properly implemented
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private static Set<OpenState> devOpenStates = Set.of(
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// TODO - Set as boolean in OpenState
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public static final Set<OpenState> DEV_OPEN_STATES = Set.of(
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OPEN_STATE_PAIMON,
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OPEN_STATE_PAIMON_NAVIGATION,
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OPEN_STATE_AVATAR_PROMOTE,
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@ -75,7 +79,6 @@ public class PlayerOpenStateManager {
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OPEN_STATE_TOWER_FIRST_ENTER,
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OPEN_STATE_RESIN,
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OPEN_STATE_LIMIT_REGION_FRESHMEAT,
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OPEN_STATE_LIMIT_REGION_GLOBAL,
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OPEN_STATE_MULTIPLAYER,
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OPEN_STATE_GUIDE_MOUSEPC,
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OPEN_STATE_GUIDE_MULTIPLAYER,
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@ -114,7 +117,7 @@ public class PlayerOpenStateManager {
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OPEN_STATE_GUIDE_RELICRESOLVE,
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OPEN_STATE_GUIDE_GGUIDE,
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OPEN_STATE_GUIDE_GGUIDE_HINT,
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OPEN_STATE_GUIDE_RIGHT_TEAM, // mobile phone only!
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OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE,
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OPEN_STATE_CITY_REPUATION_MENGDE,
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OPEN_STATE_CITY_REPUATION_LIYUE,
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OPEN_STATE_CITY_REPUATION_UI_HINT,
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@ -198,7 +201,6 @@ public class PlayerOpenStateManager {
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);
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public PlayerOpenStateManager(Player player) {
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this.openStateMap = new HashMap<>();
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this.player = player;
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}
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@ -206,13 +208,19 @@ public class PlayerOpenStateManager {
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this.player = player;
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}
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public Integer getOpenState(OpenState openState) {
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return this.openStateMap.getOrDefault(openState.getValue(), 0);
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public Map<Integer, Integer> getOpenStateMap() {
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if (this.map == null) this.map = new HashMap<>();
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return this.map;
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}
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public int getOpenState(OpenState openState) {
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return this.map.getOrDefault(openState.getValue(), 0);
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}
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public void setOpenState(OpenState openState, Integer value) {
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Integer previousValue = this.openStateMap.getOrDefault(openState.getValue(),0);
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Integer previousValue = this.map.getOrDefault(openState.getValue(),0);
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if(!(value == previousValue)) {
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this.openStateMap.put(openState.getValue(), value);
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this.map.put(openState.getValue(), value);
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player.getSession().send(new PacketOpenStateChangeNotify(openState.getValue(),value));
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} else {
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Grasscutter.getLogger().debug("Warning: OpenState {} is already set to {}!", openState, value);
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@ -225,22 +233,7 @@ public class PlayerOpenStateManager {
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}
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}
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public void onNewPlayerCreate() {
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//newPlayerOpenStates.forEach(os -> this.setOpenState(os, 1));
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//setAllOpenStates();
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devOpenStates.forEach(os -> this.setOpenState(os, 1));
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}
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public void onPlayerLogin() {
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/*
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//little hack to give all openStates on second login
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if(openStateMap.containsKey(OPEN_STATE_FRESHMAN_GUIDE.getValue())) {
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setAllOpenStates();
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}
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*/
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player.getSession().send(new PacketOpenStateUpdateNotify(player));
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}
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public void setAllOpenStates() {
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Stream.of(OpenState.values()).forEach(os -> this.setOpenState(os, 1));
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player.getSession().send(new PacketOpenStateUpdateNotify(this));
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}
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}
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@ -94,7 +94,12 @@ public enum OpenState {
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OPEN_STATE_GUIDE_RELICRESOLVE (84),
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OPEN_STATE_GUIDE_GGUIDE (85),
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OPEN_STATE_GUIDE_GGUIDE_HINT (86),
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OPEN_STATE_GUIDE_RIGHT_TEAM(90), // mobile phone only!
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OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP_V2 (87),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION_V2 (88),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER_V2 (89),
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OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE (90), // Mobile only
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OPEN_STATE_GGUIDE_FIRSTSHOW (91),
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OPEN_STATE_GGUIDE_MAINPAGE_ENTRY_DISAPPEAR (92),
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OPEN_STATE_CITY_REPUATION_MENGDE (800),
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OPEN_STATE_CITY_REPUATION_LIYUE (801),
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OPEN_STATE_CITY_REPUATION_UI_HINT (802),
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@ -115,6 +120,7 @@ public enum OpenState {
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OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR (1011),
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OPEN_STATE_SHOP_TYPE_NPC_TOMOKI (1012),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR_BLACK_BAR (1013),
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OPEN_ADVENTURE_MANUAL (1100),
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OPEN_ADVENTURE_MANUAL_CITY_MENGDE (1101),
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OPEN_ADVENTURE_MANUAL_CITY_LIYUE (1102),
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@ -174,7 +180,14 @@ public enum OpenState {
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OPEN_STATE_MICHIAE_CASKET (2500),
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OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT (2501),
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OPEN_STATE_LUMEN_STONE (2600),
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OPEN_STATE_GUIDE_CRYSTALLINK_BUFF(2601);
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OPEN_STATE_GUIDE_CRYSTALLINK_BUFF (2601),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3 (2700),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3_REAL_TIME_EDIT (2701),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3_TIMELINE_EDIT (2702),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3_SETTING (2703),
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OPEN_STATE_GUIDE_ROBOTGACHA (2704),
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OPEN_STATE_GUIDE_FRAGILE_RESIN (2800),
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OPEN_ADVENTURE_MANUAL_EDUCATION (2801);
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private final int value;
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private static final Int2ObjectMap<OpenState> map = new Int2ObjectOpenHashMap<>();
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@ -40,8 +40,6 @@ public class HandlerPlayerLoginReq extends PacketHandler {
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// Show opening cutscene if player has no avatars
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if (player.getAvatars().getAvatarCount() == 0) {
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// Set New Player OpenStates
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player.getOpenStateManager().onNewPlayerCreate();
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// Pick character
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session.setState(SessionState.PICKING_CHARACTER);
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session.send(new BasePacket(PacketOpcodes.DoSetPlayerBornDataNotify));
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@ -1,25 +1,31 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.PlayerOpenStateManager;
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import emu.grasscutter.game.props.OpenState;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdateNotify;
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import java.util.Map;
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/*
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Must be sent on login for openStates to work
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Tells the client to update its openStateMap for the keys sent. value is irrelevant
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*/
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public class PacketOpenStateUpdateNotify extends BasePacket {
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public PacketOpenStateUpdateNotify(Player player) {
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public PacketOpenStateUpdateNotify(PlayerOpenStateManager manager) {
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super(PacketOpcodes.OpenStateUpdateNotify);
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OpenStateUpdateNotify.Builder proto = OpenStateUpdateNotify.newBuilder();
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proto.putAllOpenStateMap(player.getOpenStateManager().getOpenStateMap()).build();
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for (OpenState state : OpenState.values()) {
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// If the player has an open state stored in their map, then it would always override any default value
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if (manager.getOpenStateMap().containsKey(state.getValue())) {
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proto.putOpenStateMap(state.getValue(), manager.getOpenState(state));
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} else if (PlayerOpenStateManager.DEV_OPEN_STATES.contains(state)) {
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// Add default value here. TODO properly put default values somewhere
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proto.putOpenStateMap(state.getValue(), 1);
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}
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}
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this.setData(proto);
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}
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