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Refactor game server managers to systems
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@@ -13,7 +13,7 @@ public class HandlerSetEquipLockStateReq extends PacketHandler {
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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SetEquipLockStateReq req = SetEquipLockStateReq.parseFrom(payload);
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session.getServer().getInventoryManager().lockEquip(session.getPlayer(), req.getTargetEquipGuid(), req.getIsLocked());
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session.getServer().getInventorySystem().lockEquip(session.getPlayer(), req.getTargetEquipGuid(), req.getIsLocked());
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}
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}
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