Refactor game server managers to systems

This commit is contained in:
Melledy
2022-07-18 22:47:38 -07:00
Unverified
parent d20e9d1f72
commit 2e19e70fe1
63 changed files with 254 additions and 264 deletions
@@ -13,7 +13,7 @@ public class HandlerSetEquipLockStateReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
SetEquipLockStateReq req = SetEquipLockStateReq.parseFrom(payload);
session.getServer().getInventoryManager().lockEquip(session.getPlayer(), req.getTargetEquipGuid(), req.getIsLocked());
session.getServer().getInventorySystem().lockEquip(session.getPlayer(), req.getTargetEquipGuid(), req.getIsLocked());
}
}