Refactor game server managers to systems

This commit is contained in:
Melledy
2022-07-18 22:47:38 -07:00
Unverified
parent d20e9d1f72
commit 2e19e70fe1
63 changed files with 254 additions and 264 deletions
@@ -14,7 +14,7 @@ public class HandlerPlayerApplyEnterMpResultReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
PlayerApplyEnterMpResultReq req = PlayerApplyEnterMpResultReq.parseFrom(payload);
session.getServer().getMultiplayerManager().applyEnterMpReply(session.getPlayer(), req.getApplyUid(), req.getIsAgreed());
session.getServer().getMultiplayerSystem().applyEnterMpReply(session.getPlayer(), req.getApplyUid(), req.getIsAgreed());
session.send(new PacketPlayerApplyEnterMpResultRsp(req.getApplyUid(), req.getIsAgreed()));
}