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Refactor game server managers to systems
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@@ -399,7 +399,7 @@ public class Scene {
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// Reward drop
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if (target instanceof EntityMonster && this.getSceneType() != SceneType.SCENE_DUNGEON) {
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getWorld().getServer().getDropManager().callDrop((EntityMonster) target);
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getWorld().getServer().getDropSystem().callDrop((EntityMonster) target);
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}
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this.removeEntity(target);
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