Refactor game server managers to systems

This commit is contained in:
Melledy
2022-07-18 22:47:38 -07:00
Unverified
parent d20e9d1f72
commit 2e19e70fe1
63 changed files with 254 additions and 264 deletions
@@ -19,7 +19,7 @@ public class GadgetChest extends GadgetContent {
}
public boolean onInteract(Player player, GadgetInteractReq req) {
var chestInteractHandlerMap = getGadget().getScene().getWorld().getServer().getWorldDataManager().getChestInteractHandlerMap();
var chestInteractHandlerMap = getGadget().getScene().getWorld().getServer().getWorldDataSystem().getChestInteractHandlerMap();
var handler = chestInteractHandlerMap.get(getGadget().getGadgetData().getJsonName());
if(handler == null){
Grasscutter.getLogger().warn("Could not found the handler of this type of Chests {}", getGadget().getGadgetData().getJsonName());