Implement energy balls (orbs)

This commit is contained in:
Melledy
2022-05-08 05:31:53 -07:00
Unverified
parent 897f082b12
commit 2dfdc62743
9 changed files with 128 additions and 31 deletions
@@ -5,6 +5,7 @@ import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.inventory.GameItem;
@@ -139,12 +140,14 @@ public class AvatarStorage implements Iterable<Avatar> {
}
AvatarData avatarData = GameData.getAvatarDataMap().get(avatar.getAvatarId());
if (avatarData == null) {
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
if (avatarData == null || skillDepot == null) {
continue;
}
// Set ownerships
avatar.setAvatarData(avatarData);
avatar.setSkillDepot(skillDepot);
avatar.setOwner(getPlayer());
// Force recalc of const boosted skills