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Implement energy balls (orbs)
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@@ -5,6 +5,7 @@ import java.util.List;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.inventory.GameItem;
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@@ -139,12 +140,14 @@ public class AvatarStorage implements Iterable<Avatar> {
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}
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AvatarData avatarData = GameData.getAvatarDataMap().get(avatar.getAvatarId());
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if (avatarData == null) {
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AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
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if (avatarData == null || skillDepot == null) {
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continue;
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}
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// Set ownerships
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avatar.setAvatarData(avatarData);
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avatar.setSkillDepot(skillDepot);
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avatar.setOwner(getPlayer());
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// Force recalc of const boosted skills
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