Refactor support for codex(aka archive) animal, weapon, reliquary

This commit is contained in:
ShiroSaki
2022-05-23 13:23:09 +08:00
committed by Melledy
Unverified
parent 117a947b07
commit 2b799958d2
19 changed files with 466 additions and 42 deletions
@@ -0,0 +1,26 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.QueryCodexMonsterBeKilledNumRspOuterClass.QueryCodexMonsterBeKilledNumRsp;
import java.util.List;
public class PacketQueryCodexMonsterBeKilledNumRsp extends BasePacket {
public PacketQueryCodexMonsterBeKilledNumRsp(Player player, List<Integer> codexList) {
super(PacketOpcodes.QueryCodexMonsterBeKilledNumRsp);
QueryCodexMonsterBeKilledNumRsp.Builder proto = QueryCodexMonsterBeKilledNumRsp.newBuilder();
codexList.forEach(animal -> {
if(player.getCodex().getUnlockedAnimal().containsKey(animal)){
proto.addCodexIdList(animal)
.addBeKilledNumList(player.getCodex().getUnlockedAnimal().get(animal))
.addBeKilledNumEmptyList(0);
}
});
this.setData(proto);
}
}