Refactor support for codex(aka archive) animal, weapon, reliquary

This commit is contained in:
ShiroSaki
2022-05-23 13:23:09 +08:00
committed by Melledy
Unverified
parent 117a947b07
commit 2b799958d2
19 changed files with 466 additions and 42 deletions
@@ -1,21 +1,15 @@
package emu.grasscutter.server.packet.send;
import java.util.Collections;
import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.CodexDataUpdateNotifyOuterClass.CodexDataUpdateNotify;
import emu.grasscutter.server.game.GameSession;
public class PacketCodexDataUpdateNotify extends BasePacket {
public PacketCodexDataUpdateNotify(GameMainQuest quest) {
super(PacketOpcodes.CodexDataUpdateNotify, true);
var codexQuest = GameData.getCodexQuestIdMap().get(quest.getParentQuestId());
var codexQuest = GameData.getCodexQuestDataIdMap().get(quest.getParentQuestId());
if(codexQuest != null){
CodexDataUpdateNotify proto = CodexDataUpdateNotify.newBuilder()
.setTypeValue(1)
@@ -24,4 +18,13 @@ public class PacketCodexDataUpdateNotify extends BasePacket {
this.setData(proto);
}
}
public PacketCodexDataUpdateNotify(int typeValue, int codexId){
super(PacketOpcodes.CodexDataUpdateNotify, true);
CodexDataUpdateNotify proto = CodexDataUpdateNotify.newBuilder()
.setTypeValue(typeValue)
.setId(codexId)
.build();
this.setData(proto);
}
}