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Implement abyss defense objective (#2422)
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@@ -201,7 +201,7 @@ public class ScriptLib {
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}
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var towerManager = scene.getPlayers().get(0).getTowerManager();
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if (towerManager.isInProgress()) {
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if (towerManager.isInProgress() && towerManager.getCurrentTimeLimit() > 0) {
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// Tower scripts call ActiveChallenge twice in mirror stages.
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// The second call provides the time _taken_ in the first stage,
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// not the actual time limit for the challenge.
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