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Big World Resources Collection Implement (#1368)
* init * init * init * revoke * fix error * mining support * mining support * Roks endurance support * Roks endurance support * Timed refresh * upgrade resource data * Timed refresh support * remove null gadget * Coordination * full synchronized * oh no, my math teacher will hit me! * synchronized onInteract * remove break; * supply re-spawn time , thanks to @wl23333 * Clean up and integrate collection spawns into SpawnDataEntries Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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@@ -2,9 +2,12 @@ package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AttackResultOuterClass;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
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@@ -32,10 +35,13 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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for (CombatInvokeEntry entry : notif.getInvokeListList()) {
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switch (entry.getArgumentType()) {
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case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT:
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// Handle damage
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EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
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session.getPlayer().getAttackResults().add(hitInfo.getAttackResult());
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session.getPlayer().getEnergyManager().handleAttackHit(hitInfo);
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AttackResult attackResult = hitInfo.getAttackResult();
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Player player = session.getPlayer();
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// Handle damage
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player.getAttackResults().add(attackResult);
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player.getEnergyManager().handleAttackHit(hitInfo);
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break;
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case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE:
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// Handle movement
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