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Big World Resources Collection Implement (#1368)
* init * init * init * revoke * fix error * mining support * mining support * Roks endurance support * Roks endurance support * Timed refresh * upgrade resource data * Timed refresh support * remove null gadget * Coordination * full synchronized * oh no, my math teacher will hit me! * synchronized onInteract * remove break; * supply re-spawn time , thanks to @wl23333 * Clean up and integrate collection spawns into SpawnDataEntries Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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@@ -1,6 +1,5 @@
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package emu.grasscutter.game.world;
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import java.util.ArrayList;
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import java.util.List;
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import emu.grasscutter.utils.Position;
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@@ -8,9 +7,11 @@ import emu.grasscutter.utils.Position;
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public class SpawnDataEntry {
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private transient SpawnGroupEntry group;
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private int monsterId;
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private int gadgetId;
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private int configId;
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private int level;
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private int poseId;
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private int gatherItemId;
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private Position pos;
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private Position rot;
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@@ -26,6 +27,10 @@ public class SpawnDataEntry {
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return monsterId;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public int getConfigId() {
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return configId;
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}
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@@ -38,6 +43,10 @@ public class SpawnDataEntry {
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return poseId;
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}
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public int getGatherItemId() {
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return gatherItemId;
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}
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public Position getPos() {
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return pos;
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}
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