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https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-19 05:49:54 +08:00
Refactor accounts to not use a player uid
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@@ -1,11 +1,16 @@
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package emu.grasscutter.server.packet.recv;
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import static emu.grasscutter.Configuration.ACCOUNT;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.GetPlayerTokenReqOuterClass.GetPlayerTokenReq;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.event.game.PlayerCreationEvent;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.game.GameSession.SessionState;
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import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
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@@ -15,6 +20,12 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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// Max players limit
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if (ACCOUNT.maxPlayer > -1 && Grasscutter.getGameServer().getPlayers().size() >= ACCOUNT.maxPlayer) {
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session.close();
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return;
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}
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GetPlayerTokenReq req = GetPlayerTokenReq.parseFrom(payload);
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// Authenticate
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@@ -30,27 +41,35 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
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// Set account
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session.setAccount(account);
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// Get player
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Player player = DatabaseHelper.getPlayerByAccount(account);
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if (player == null) {
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int nextPlayerUid = DatabaseHelper.getNextPlayerId(session.getAccount().getReservedPlayerUid());
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// Call creation event.
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PlayerCreationEvent event = new PlayerCreationEvent(session, Player.class); event.call();
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// Create player instance from event.
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player = event.getPlayerClass().getDeclaredConstructor(GameSession.class).newInstance(session);
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// Save to db
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DatabaseHelper.generatePlayerUid(player, nextPlayerUid);
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}
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// Set player object for session
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session.setPlayer(player);
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// Load player from database
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player.loadFromDatabase();
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// Set session state
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session.setUseSecretKey(true);
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session.setState(SessionState.WAITING_FOR_LOGIN);
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// Has character
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boolean doesPlayerExist = false;
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if (account.getPlayerUid() > 0) {
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// Set flag for player existing
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doesPlayerExist = DatabaseHelper.checkPlayerExists(account.getPlayerUid());
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}
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// Set reserve player id if account doesnt exist
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if (!doesPlayerExist) {
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int id = DatabaseHelper.getNextPlayerId(session.getAccount().getPlayerUid());
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if (id != session.getAccount().getPlayerUid()) {
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session.getAccount().setPlayerId(id);
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session.getAccount().save();
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}
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}
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// Send packet
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session.send(new PacketGetPlayerTokenRsp(session, doesPlayerExist));
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session.send(new PacketGetPlayerTokenRsp(session));
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}
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}
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