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implement furniture make system
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@@ -0,0 +1,25 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.home.FurnitureMakeSlotItem;
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import emu.grasscutter.game.home.GameHome;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.FurnitureMakeRspOuterClass;
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import emu.grasscutter.net.proto.FurnitureMakeSlotOuterClass;
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public class PacketFurnitureMakeRsp extends BasePacket {
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public PacketFurnitureMakeRsp(GameHome home) {
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super(PacketOpcodes.FurnitureMakeRsp);
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var proto = FurnitureMakeRspOuterClass.FurnitureMakeRsp.newBuilder();
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proto.setFurnitureMakeSlot(FurnitureMakeSlotOuterClass.FurnitureMakeSlot.newBuilder()
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.addAllFurnitureMakeDataList(home.getFurnitureMakeSlotItemList().stream()
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.map(FurnitureMakeSlotItem::toProto)
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.toList())
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.build());
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this.setData(proto);
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}
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}
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