Renamed all references to a certain game

This commit is contained in:
Melledy
2022-04-26 21:21:57 -07:00
Unverified
parent 6b8902bee2
commit 1c36f0785b
270 changed files with 1328 additions and 1347 deletions
@@ -1,22 +1,22 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.SceneTeamAvatarOuterClass.SceneTeamAvatar;
import emu.grasscutter.net.proto.SceneTeamUpdateNotifyOuterClass.SceneTeamUpdateNotify;
public class PacketSceneTeamUpdateNotify extends GenshinPacket {
public class PacketSceneTeamUpdateNotify extends BasePacket {
public PacketSceneTeamUpdateNotify(GenshinPlayer player) {
public PacketSceneTeamUpdateNotify(Player player) {
super(PacketOpcodes.SceneTeamUpdateNotify);
SceneTeamUpdateNotify.Builder proto = SceneTeamUpdateNotify.newBuilder()
.setIsInMp(player.getWorld().isMultiplayer());
for (GenshinPlayer p : player.getWorld().getPlayers()) {
for (Player p : player.getWorld().getPlayers()) {
for (EntityAvatar entityAvatar : p.getTeamManager().getActiveTeam()) {
SceneTeamAvatar.Builder avatarProto = SceneTeamAvatar.newBuilder()
.setPlayerUid(p.getUid())