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https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-16 18:52:36 +08:00
Renamed all references to a certain game
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@@ -1,19 +1,19 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
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import emu.grasscutter.game.Player;
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import emu.grasscutter.game.Player.SceneLoadState;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.PlayerEnterSceneNotifyOuterClass.PlayerEnterSceneNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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public class PacketPlayerEnterSceneNotify extends GenshinPacket {
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public class PacketPlayerEnterSceneNotify extends BasePacket {
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// Login
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public PacketPlayerEnterSceneNotify(GenshinPlayer player) {
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public PacketPlayerEnterSceneNotify(Player player) {
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super(PacketOpcodes.PlayerEnterSceneNotify);
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player.setSceneLoadState(SceneLoadState.LOADING);
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@@ -36,12 +36,12 @@ public class PacketPlayerEnterSceneNotify extends GenshinPacket {
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this.setData(proto);
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}
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public PacketPlayerEnterSceneNotify(GenshinPlayer player, EnterType type, EnterReason reason, int newScene, Position newPos) {
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public PacketPlayerEnterSceneNotify(Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
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this(player, player, type, reason, newScene, newPos);
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}
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// Teleport or go somewhere
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public PacketPlayerEnterSceneNotify(GenshinPlayer player, GenshinPlayer target, EnterType type, EnterReason reason, int newScene, Position newPos) {
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public PacketPlayerEnterSceneNotify(Player player, Player target, EnterType type, EnterReason reason, int newScene, Position newPos) {
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super(PacketOpcodes.PlayerEnterSceneNotify);
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player.setEnterSceneToken(Utils.randomRange(1000, 99999));
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