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Implement dungeon entry
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@@ -3,6 +3,7 @@ package emu.grasscutter.game.world;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.def.DungeonData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.data.def.WorldLevelData;
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@@ -41,6 +42,9 @@ public class Scene {
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private int time;
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private ClimateType climate;
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private int weather;
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private DungeonData dungeonData;
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private int prevScene; // Id of the previous scene
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public Scene(World world, SceneData sceneData) {
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this.world = world;
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@@ -50,6 +54,7 @@ public class Scene {
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.prevScene = 3;
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this.spawnedEntities = new HashSet<>();
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this.deadSpawnedEntities = new HashSet<>();
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@@ -111,6 +116,14 @@ public class Scene {
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this.weather = weather;
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}
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public int getPrevScene() {
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return prevScene;
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}
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public void setPrevScene(int prevScene) {
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this.prevScene = prevScene;
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}
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public boolean dontDestroyWhenEmpty() {
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return dontDestroyWhenEmpty;
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}
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@@ -127,6 +140,17 @@ public class Scene {
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return deadSpawnedEntities;
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}
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public DungeonData getDungeonData() {
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return dungeonData;
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}
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public void setDungeonData(DungeonData dungeonData) {
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if (this.dungeonData != null || this.getSceneType() != SceneType.SCENE_DUNGEON || dungeonData.getSceneId() != this.getId()) {
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return;
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}
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this.dungeonData = dungeonData;
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}
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public boolean isInScene(GameEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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