Run IntelliJ IDEA code formatter

This commit is contained in:
KingRainbow44
2023-03-31 17:19:26 -04:00
Unverified
parent 5bf5fb07a2
commit 15e2f3ca34
917 changed files with 30025 additions and 22441 deletions
@@ -1,7 +1,5 @@
package emu.grasscutter.server.packet.send;
import java.util.Collection;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
@@ -9,41 +7,43 @@ import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityAppearNotifyOuterClass.SceneEntityAppearNotify;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import java.util.Collection;
public class PacketSceneEntityAppearNotify extends BasePacket {
public PacketSceneEntityAppearNotify(GameEntity entity) {
super(PacketOpcodes.SceneEntityAppearNotify, true);
SceneEntityAppearNotify.Builder proto = SceneEntityAppearNotify.newBuilder()
.setAppearType(VisionType.VISION_TYPE_BORN)
.addEntityList(entity.toProto());
public PacketSceneEntityAppearNotify(GameEntity entity) {
super(PacketOpcodes.SceneEntityAppearNotify, true);
this.setData(proto.build());
}
public PacketSceneEntityAppearNotify(GameEntity entity, VisionType vision, int param) {
super(PacketOpcodes.SceneEntityAppearNotify, true);
SceneEntityAppearNotify.Builder proto = SceneEntityAppearNotify.newBuilder()
.setAppearType(VisionType.VISION_TYPE_BORN)
.addEntityList(entity.toProto());
SceneEntityAppearNotify.Builder proto = SceneEntityAppearNotify.newBuilder()
.setAppearType(vision)
.setParam(param)
.addEntityList(entity.toProto());
this.setData(proto.build());
}
this.setData(proto.build());
}
public PacketSceneEntityAppearNotify(Player player) {
this(player.getTeamManager().getCurrentAvatarEntity());
}
public PacketSceneEntityAppearNotify(GameEntity entity, VisionType vision, int param) {
super(PacketOpcodes.SceneEntityAppearNotify, true);
public PacketSceneEntityAppearNotify(Collection<? extends GameEntity> entities, VisionType visionType) {
super(PacketOpcodes.SceneEntityAppearNotify, true);
SceneEntityAppearNotify.Builder proto = SceneEntityAppearNotify.newBuilder()
.setAppearType(visionType);
entities.forEach(e -> proto.addEntityList(e.toProto()));
SceneEntityAppearNotify.Builder proto = SceneEntityAppearNotify.newBuilder()
.setAppearType(vision)
.setParam(param)
.addEntityList(entity.toProto());
this.setData(proto.build());
}
this.setData(proto.build());
}
public PacketSceneEntityAppearNotify(Player player) {
this(player.getTeamManager().getCurrentAvatarEntity());
}
public PacketSceneEntityAppearNotify(Collection<? extends GameEntity> entities, VisionType visionType) {
super(PacketOpcodes.SceneEntityAppearNotify, true);
SceneEntityAppearNotify.Builder proto = SceneEntityAppearNotify.newBuilder()
.setAppearType(visionType);
entities.forEach(e -> proto.addEntityList(e.toProto()));
this.setData(proto.build());
}
}