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@@ -1,45 +1,65 @@
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package emu.grasscutter.game.world;
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import java.util.List;
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import java.util.Objects;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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import lombok.Getter;
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import lombok.Setter;
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import java.util.List;
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import java.util.Objects;
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public class SpawnDataEntry {
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@Getter @Setter private transient SpawnGroupEntry group;
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@Getter private int monsterId;
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@Getter private int gadgetId;
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@Getter private int configId;
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@Getter private int level;
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@Getter private int poseId;
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@Getter private int gatherItemId;
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@Getter private int gadgetState;
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@Getter private Position pos;
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@Getter private Position rot;
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@Getter
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@Setter
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private transient SpawnGroupEntry group;
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@Getter
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private int monsterId;
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@Getter
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private int gadgetId;
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@Getter
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private int configId;
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@Getter
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private int level;
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@Getter
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private int poseId;
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@Getter
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private int gatherItemId;
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@Getter
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private int gadgetState;
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@Getter
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private Position pos;
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@Getter
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private Position rot;
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public GridBlockId getBlockId() {
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(group.sceneId,scale,
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(int)(pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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(int)(pos.getZ() / GameDepot.BLOCK_SIZE[scale])
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return new GridBlockId(group.sceneId, scale,
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(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale])
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);
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}
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public static class SpawnGroupEntry {
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@Getter private int sceneId;
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@Getter private int groupId;
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@Getter private int blockId;
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@Getter @Setter private List<SpawnDataEntry> spawns;
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@Getter
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private int sceneId;
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@Getter
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private int groupId;
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@Getter
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private int blockId;
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@Getter
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@Setter
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private List<SpawnDataEntry> spawns;
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}
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public static class GridBlockId {
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@Getter private int sceneId;
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@Getter private int scale;
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@Getter private int x;
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@Getter private int z;
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@Getter
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private final int sceneId;
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@Getter
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private final int scale;
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@Getter
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private final int x;
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@Getter
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private final int z;
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public GridBlockId(int sceneId, int scale, int x, int z) {
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this.sceneId = sceneId;
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@@ -48,6 +68,25 @@ public class SpawnDataEntry {
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this.z = z;
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
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int t = 0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
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int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
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for (int i = x - 2; i < x + 3; i++) {
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for (int j = z - 2; j < z + 3; j++) {
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results[t++] = new GridBlockId(sceneId, scale, i, j);
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}
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}
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}
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return results;
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}
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public static int getScale(int gadgetId) {
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return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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@Override
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public String toString() {
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return "SpawnDataEntryScaledPoint{" +
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@@ -70,24 +109,5 @@ public class SpawnDataEntry {
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public int hashCode() {
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return Objects.hash(sceneId, scale, x, z);
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5*5*GameDepot.BLOCK_SIZE.length];
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int t=0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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int x = ((int)(pos.getX()/GameDepot.BLOCK_SIZE[scale]));
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int z = ((int)(pos.getZ()/GameDepot.BLOCK_SIZE[scale]));
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for (int i=x-2; i<x+3; i++) {
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for (int j=z-2; j<z+3; j++) {
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results[t++] = new GridBlockId(sceneId, scale, i, j);
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}
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}
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}
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return results;
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}
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public static int getScale(int gadgetId) {
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return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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}
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}
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