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Approaching StatuesOfTheSeven will restore all health of the current team
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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@Opcodes(PacketOpcodes.EnterTransPointRegionNotify)
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public class HandlerEnterTransPointRegionNotify extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception{
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session.getPlayer().getTeamManager().getActiveTeam().forEach(entity -> {
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boolean isAlive = entity.isAlive();
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entity.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
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);
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entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
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if (!isAlive) {
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entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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});
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}
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}
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