fix(ActionServerLuaCall.java): Handle Lua function parameter passing

This commit is contained in:
KingRainbow44 2024-09-28 20:18:22 -04:00
parent 5b9d386e17
commit 10423dbada
No known key found for this signature in database
GPG Key ID: FC2CB64B00D257BE
3 changed files with 68 additions and 8 deletions

View File

@ -345,6 +345,7 @@ public class AbilityModifier implements Serializable {
public DynamicFloat valueRangeMax;
public String overrideMapKey;
public int paramNum;
public DynamicFloat
param1 = DynamicFloat.ZERO,
param2 = DynamicFloat.ZERO,
@ -359,12 +360,18 @@ public class AbilityModifier implements Serializable {
public String content;
public enum LuaCallType {
Gadget,
@SerializedName(value = "OwnerGadegt", alternate = "OwnerGadget")
OwnerGadget,
FromGroup,
CurGalleryControlGroup,
CurChallengeGroup,
OwnerFromGroup,
SpecificGroup,
CurScenePlay,
CurChallengeGroup,
CurRogueBossGroup,
CurGalleryControlGroup,
AbilityGroupSourceGroup,
CurScenePlay
LevelBankZoneContainsGroup
}
public enum DropType {

View File

@ -8,6 +8,7 @@ import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.scripts.ScriptLoader;
import javax.script.Bindings;
import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaValue;
@AbilityAction(AbilityModifierAction.Type.ServerLuaCall)
public final class ActionServerLuaCall extends AbilityActionHandler {
@ -16,12 +17,14 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
var scene = target.getScene();
var scriptManager = scene.getScriptManager();
var functionName = action.funcName;
// Set the script library's manager.
var scriptLib = ScriptLoader.getScriptLib();
scriptLib.setCurrentEntity(target);
scriptLib.setSceneScriptManager(scriptManager);
// Attempt to call the function.
return switch (action.luaCallType) {
default -> false;
@ -33,7 +36,7 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
// Set the script library's group.
scriptLib.setCurrentGroup(group);
yield ActionServerLuaCall.callFunction(script, functionName);
yield ActionServerLuaCall.callFunction(script, functionName, ability, action);
}
case SpecificGroup -> {
var groupId = action.callParamList[0];
@ -43,7 +46,16 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
// Set the script library's group.
scriptLib.setCurrentGroup(group);
yield ActionServerLuaCall.callFunction(script, functionName);
yield ActionServerLuaCall.callFunction(script, functionName, ability, action);
}
case Gadget -> {
var controller = target.getEntityController();
if (controller == null || functionName.isBlank()) yield false;
// Hand off the function handling to the controller.
controller.callControllerScriptFunc(target, functionName, ability, action);
yield true;
}
};
}
@ -53,17 +65,32 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
*
* @param bindings The bindings to fetch the function from.
* @param functionName The name of the function to call.
* @param ability The ability data.
* @param action The ability action data.
* @return Whether the function was called successfully.
*/
private static boolean callFunction(Bindings bindings, String functionName) {
private static boolean callFunction(
Bindings bindings, String functionName,
Ability ability, AbilityModifierAction action
) {
try {
// Resolve the function from the script.
var function = bindings.get(functionName);
if (!(function instanceof LuaFunction luaFunction))
throw new Exception("Function is not a LuaFunction.");
// Attempt to invoke the function.
luaFunction.call(ScriptLoader.getScriptLibLua());
// Convert parameters to Lua values.
var lParam1 = LuaValue.valueOf(action.param1.getInt(ability));
var lParam2 = LuaValue.valueOf(action.param2.getInt(ability));
var lParam3 = LuaValue.valueOf(action.param3.getInt(ability));
// Invoke the function with the parameters.
switch (action.paramNum) {
case 1 -> luaFunction.invoke(new LuaValue[] { lParam1 });
case 2 -> luaFunction.invoke(new LuaValue[] { lParam1, lParam2 });
case 3 -> luaFunction.invoke(new LuaValue[] { lParam1, lParam2, lParam3 });
default -> luaFunction.invoke(new LuaValue[] { ScriptLoader.getScriptLibLua() });
}
return true;
} catch (Exception exception) {

View File

@ -1,6 +1,8 @@
package emu.grasscutter.scripts.data.controller;
import emu.grasscutter.*;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.Ability;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.scripts.*;
@ -58,6 +60,30 @@ public class EntityController {
return 0;
}
/**
* Invoked from {@link emu.grasscutter.game.ability.actions.ActionServerLuaCall} to call an entity controller function.
*
* @param entity The entity which called the function.
* @param funcName The name of the function to call.
* @param ability The ability that is calling the function.
* @param action The action that is calling the function.
* @return The return value of the function.
*/
public LuaValue callControllerScriptFunc(
GameEntity entity, String funcName,
Ability ability, AbilityModifierAction action) {
var lParam1 = LuaValue.valueOf(action.param1.getInt(ability));
var lParam2 = LuaValue.valueOf(action.param2.getInt(ability));
var lParam3 = LuaValue.valueOf(action.param3.getInt(ability));
return switch (action.paramNum) {
case 1 -> this.callControllerScriptFunc(entity, funcName, lParam1);
case 2 -> this.callControllerScriptFunc(entity, funcName, lParam1, lParam2);
case 3 -> this.callControllerScriptFunc(entity, funcName, lParam1, lParam2, lParam3);
default -> this.callControllerScriptFunc(entity, funcName, LuaValue.NIL);
};
}
// TODO actual execution should probably be handle by EntityControllerScriptManager
private LuaValue callControllerScriptFunc(GameEntity entity, String funcName, LuaValue arg1) {
return callControllerScriptFunc(entity, funcName, arg1, LuaValue.NIL, LuaValue.NIL);