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fix(ActionServerLuaCall.java): Handle Lua function parameter passing
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5b9d386e17
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@ -345,6 +345,7 @@ public class AbilityModifier implements Serializable {
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public DynamicFloat valueRangeMax;
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public String overrideMapKey;
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public int paramNum;
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public DynamicFloat
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param1 = DynamicFloat.ZERO,
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param2 = DynamicFloat.ZERO,
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@ -359,12 +360,18 @@ public class AbilityModifier implements Serializable {
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public String content;
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public enum LuaCallType {
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Gadget,
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@SerializedName(value = "OwnerGadegt", alternate = "OwnerGadget")
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OwnerGadget,
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FromGroup,
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CurGalleryControlGroup,
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CurChallengeGroup,
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OwnerFromGroup,
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SpecificGroup,
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CurScenePlay,
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CurChallengeGroup,
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CurRogueBossGroup,
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CurGalleryControlGroup,
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AbilityGroupSourceGroup,
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CurScenePlay
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LevelBankZoneContainsGroup
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}
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public enum DropType {
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@ -8,6 +8,7 @@ import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.scripts.ScriptLoader;
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import javax.script.Bindings;
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import org.luaj.vm2.LuaFunction;
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import org.luaj.vm2.LuaValue;
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@AbilityAction(AbilityModifierAction.Type.ServerLuaCall)
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public final class ActionServerLuaCall extends AbilityActionHandler {
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@ -16,12 +17,14 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
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Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
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var scene = target.getScene();
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var scriptManager = scene.getScriptManager();
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var functionName = action.funcName;
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// Set the script library's manager.
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var scriptLib = ScriptLoader.getScriptLib();
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scriptLib.setCurrentEntity(target);
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scriptLib.setSceneScriptManager(scriptManager);
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// Attempt to call the function.
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return switch (action.luaCallType) {
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default -> false;
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@ -33,7 +36,7 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
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// Set the script library's group.
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scriptLib.setCurrentGroup(group);
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yield ActionServerLuaCall.callFunction(script, functionName);
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yield ActionServerLuaCall.callFunction(script, functionName, ability, action);
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}
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case SpecificGroup -> {
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var groupId = action.callParamList[0];
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@ -43,7 +46,16 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
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// Set the script library's group.
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scriptLib.setCurrentGroup(group);
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yield ActionServerLuaCall.callFunction(script, functionName);
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yield ActionServerLuaCall.callFunction(script, functionName, ability, action);
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}
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case Gadget -> {
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var controller = target.getEntityController();
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if (controller == null || functionName.isBlank()) yield false;
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// Hand off the function handling to the controller.
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controller.callControllerScriptFunc(target, functionName, ability, action);
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yield true;
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}
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};
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}
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@ -53,17 +65,32 @@ public final class ActionServerLuaCall extends AbilityActionHandler {
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*
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* @param bindings The bindings to fetch the function from.
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* @param functionName The name of the function to call.
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* @param ability The ability data.
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* @param action The ability action data.
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* @return Whether the function was called successfully.
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*/
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private static boolean callFunction(Bindings bindings, String functionName) {
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private static boolean callFunction(
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Bindings bindings, String functionName,
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Ability ability, AbilityModifierAction action
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) {
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try {
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// Resolve the function from the script.
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var function = bindings.get(functionName);
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if (!(function instanceof LuaFunction luaFunction))
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throw new Exception("Function is not a LuaFunction.");
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// Attempt to invoke the function.
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luaFunction.call(ScriptLoader.getScriptLibLua());
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// Convert parameters to Lua values.
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var lParam1 = LuaValue.valueOf(action.param1.getInt(ability));
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var lParam2 = LuaValue.valueOf(action.param2.getInt(ability));
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var lParam3 = LuaValue.valueOf(action.param3.getInt(ability));
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// Invoke the function with the parameters.
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switch (action.paramNum) {
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case 1 -> luaFunction.invoke(new LuaValue[] { lParam1 });
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case 2 -> luaFunction.invoke(new LuaValue[] { lParam1, lParam2 });
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case 3 -> luaFunction.invoke(new LuaValue[] { lParam1, lParam2, lParam3 });
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default -> luaFunction.invoke(new LuaValue[] { ScriptLoader.getScriptLibLua() });
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}
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return true;
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} catch (Exception exception) {
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@ -1,6 +1,8 @@
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package emu.grasscutter.scripts.data.controller;
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import emu.grasscutter.*;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.game.ability.Ability;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.scripts.*;
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@ -58,6 +60,30 @@ public class EntityController {
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return 0;
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}
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/**
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* Invoked from {@link emu.grasscutter.game.ability.actions.ActionServerLuaCall} to call an entity controller function.
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*
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* @param entity The entity which called the function.
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* @param funcName The name of the function to call.
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* @param ability The ability that is calling the function.
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* @param action The action that is calling the function.
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* @return The return value of the function.
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*/
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public LuaValue callControllerScriptFunc(
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GameEntity entity, String funcName,
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Ability ability, AbilityModifierAction action) {
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var lParam1 = LuaValue.valueOf(action.param1.getInt(ability));
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var lParam2 = LuaValue.valueOf(action.param2.getInt(ability));
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var lParam3 = LuaValue.valueOf(action.param3.getInt(ability));
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return switch (action.paramNum) {
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case 1 -> this.callControllerScriptFunc(entity, funcName, lParam1);
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case 2 -> this.callControllerScriptFunc(entity, funcName, lParam1, lParam2);
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case 3 -> this.callControllerScriptFunc(entity, funcName, lParam1, lParam2, lParam3);
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default -> this.callControllerScriptFunc(entity, funcName, LuaValue.NIL);
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};
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}
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// TODO actual execution should probably be handle by EntityControllerScriptManager
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private LuaValue callControllerScriptFunc(GameEntity entity, String funcName, LuaValue arg1) {
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return callControllerScriptFunc(entity, funcName, arg1, LuaValue.NIL, LuaValue.NIL);
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