fixed gadget hp properties and invincibility handling (#1773)

* fixed gadget hp properties and invincibility handling

* Allow killing of hp locked entities, if the damage is higher then the hp

Co-authored-by: hartie95 <mail@hartie95.de>
This commit is contained in:
Alexander Hartmann 2022-09-15 04:26:20 +02:00 committed by GitHub
parent 21ff749dca
commit 08fdcf6ed4
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 111 additions and 10 deletions

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@ -29,6 +29,7 @@ public class GameData {
private static final Int2ObjectMap<QuestEncryptionKey> questsKeys = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<HomeworldDefaultSaveData> homeworldDefaultSaveData = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<SceneNpcBornData> npcBornData = new Int2ObjectOpenHashMap<>();
@Getter private static final Map<String, ConfigGadget> gadgetConfigData = new HashMap<>();
// ExcelConfigs
private static final Int2ObjectMap<PlayerLevelData> playerLevelDataMap = new Int2ObjectOpenHashMap<>();

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@ -68,6 +68,7 @@ public class ResourceLoader {
// Process into depots
GameDepot.load();
// Load spawn data and quests
loadGadgetConfigData();
loadSpawnData();
loadQuests();
loadScriptSceneData();
@ -493,6 +494,31 @@ public class ResourceLoader {
Grasscutter.getLogger().debug("Loaded " + GameData.getSceneNpcBornData().size() + " SceneNpcBornDatas.");
}
@SneakyThrows
private static void loadGadgetConfigData() {
Files.list(Path.of(RESOURCE("BinOutput/Gadget/"))).forEach(filePath -> {
var file = filePath.toFile();
if (file.isDirectory() || !file.getName().endsWith("json")) {
return;
}
Map<String, ConfigGadget> config;
try {
config = JsonUtils.loadToMap(filePath.toString(), String.class, ConfigGadget.class);
} catch (Exception e) {
Grasscutter.getLogger().error("failed to load ConfigGadget entries for "+filePath, e);
return;
}
for (Entry<String, ConfigGadget> e : config.entrySet()) {
GameData.getGadgetConfigData().put(e.getKey(), e.getValue());
}
});
Grasscutter.getLogger().debug("Loaded {} ConfigGadget entries.", GameData.getGadgetConfigData().size());
}
@SneakyThrows
private static void loadBlossomResources() {
GameDepot.setBlossomConfig(DataLoader.loadClass("BlossomConfig.json", BlossomConfig.class));

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@ -0,0 +1,15 @@
package emu.grasscutter.data.binout;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import javax.annotation.Nullable;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class ConfigGadget {
// There are more values that can be added that might be useful in the json
@Nullable
ConfigGadgetCombat combat;
}

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@ -0,0 +1,12 @@
package emu.grasscutter.data.binout;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class ConfigGadgetCombat {
// There are more values that can be added that might be useful in the json
ConfigGadgetCombatProperty property;
}

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@ -0,0 +1,19 @@
package emu.grasscutter.data.binout;
import com.google.gson.annotations.SerializedName;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class ConfigGadgetCombatProperty {
float HP;
boolean isLockHP;
boolean isInvincible;
boolean isGhostToAllied;
float attack;
float defence;
float weight;
boolean useCreatorProperty;
}

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@ -1,21 +1,20 @@
package emu.grasscutter.game.entity;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.ConfigGadget;
import emu.grasscutter.data.excels.GadgetData;
import emu.grasscutter.game.entity.gadget.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
@ -24,18 +23,18 @@ import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneGadget;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import lombok.Getter;
import lombok.ToString;
import javax.annotation.Nullable;
@ToString(callSuper = true)
public class EntityGadget extends EntityBaseGadget {
private final GadgetData data;
@ -48,14 +47,20 @@ public class EntityGadget extends EntityBaseGadget {
private GadgetContent content;
private Int2FloatOpenHashMap fightProp;
private SceneGadget metaGadget;
@Nullable @Getter
private ConfigGadget configGadget;
public EntityGadget(Scene scene, int gadgetId, Position pos, Position rot) {
super(scene);
this.data = GameData.getGadgetDataMap().get(gadgetId);
if(data!=null && data.getJsonName()!=null) {
this.configGadget = GameData.getGadgetConfigData().get(data.getJsonName());
}
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
this.gadgetId = gadgetId;
this.pos = pos.clone();
this.rot = rot != null ? rot.clone() : new Position();
fillFightProps();
}
public EntityGadget(Scene scene, int gadgetId, Position pos) {
@ -67,6 +72,22 @@ public class EntityGadget extends EntityBaseGadget {
this.content = content;
}
private void fillFightProps() {
if (configGadget == null || configGadget.getCombat() == null) {
return;
}
var combatData = configGadget.getCombat();
var combatProperties = combatData.getProperty();
var targetHp = combatProperties.getHP();
setFightProperty(FightProperty.FIGHT_PROP_MAX_HP, targetHp);
if (combatProperties.isInvincible()) {
targetHp = Float.POSITIVE_INFINITY;
}
setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, targetHp);
setLockHP(combatProperties.isLockHP());
}
public GadgetData getGadgetData() {
return data;
}

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@ -37,6 +37,8 @@ public abstract class GameEntity {
@Getter @Setter private int lastMoveSceneTimeMs;
@Getter @Setter private int lastMoveReliableSeq;
@Getter @Setter private boolean lockHP;
// Abilities
private Object2FloatMap<String> metaOverrideMap;
private Int2ObjectMap<String> metaModifiers;
@ -106,6 +108,10 @@ public abstract class GameEntity {
return this.getFightProperties().getOrDefault(prop.getId(), 0f);
}
public boolean hasFightProperty(FightProperty prop) {
return this.getFightProperties().containsKey(prop.getId());
}
public void addAllFightPropsToEntityInfo(SceneEntityInfo.Builder entityInfo) {
for (Int2FloatMap.Entry entry : this.getFightProperties().int2FloatEntrySet()) {
if (entry.getIntKey() == 0) {
@ -153,7 +159,7 @@ public abstract class GameEntity {
public void damage(float amount, int killerId) {
// Check if the entity has properties.
if (this.getFightProperties() == null) {
if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
return;
}
@ -164,9 +170,10 @@ public abstract class GameEntity {
return; // If the event is canceled, do not damage the entity.
}
if (getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) != Float.POSITIVE_INFINITY) {
// Add negative HP to the current HP property.
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage()));
float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
// Add negative HP to the current HP property.
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage()));
}
// Check if dead