mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-09 17:53:17 +08:00
Improve team respawn (#1752)
* Pull request made after merging the latest version * Update src/main/resources/languages/ja-JP.json * first commit * TeamRespawn_BigWorld * Improving scene Loading * Final commit * optimize import * optimize * Update TeamManager.java * Update src/main/java/emu/grasscutter/game/player/TeamManager.java
This commit is contained in:
parent
72c16d7ecb
commit
070edd263a
@ -3,10 +3,10 @@ package emu.grasscutter.game.player;
|
||||
import static emu.grasscutter.config.Configuration.*;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
@ -37,6 +37,8 @@ import emu.grasscutter.server.packet.send.PacketRemoveCustomTeamRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSetUpAvatarTeamRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerDieNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
@ -114,7 +116,7 @@ public class TeamManager extends BasePlayerDataManager {
|
||||
|
||||
public TeamInfo getCurrentTeamInfo() {
|
||||
if (useTemporarilyTeamIndex >= 0 &&
|
||||
useTemporarilyTeamIndex < temporaryTeam.size()) {
|
||||
useTemporarilyTeamIndex < temporaryTeam.size()) {
|
||||
return temporaryTeam.get(useTemporarilyTeamIndex);
|
||||
}
|
||||
if (this.getPlayer().isInMultiplayer()) {
|
||||
@ -275,8 +277,8 @@ public class TeamManager extends BasePlayerDataManager {
|
||||
.map(e -> e.getKey())
|
||||
.filter(elementType -> elementType.getTeamResonanceId() != 0)
|
||||
.forEach(elementType -> {
|
||||
this.teamResonances.add(elementType.getTeamResonanceId());
|
||||
this.teamResonancesConfig.add(elementType.getConfigHash());
|
||||
this.teamResonances.add(elementType.getTeamResonanceId());
|
||||
this.teamResonancesConfig.add(elementType.getConfigHash());
|
||||
});
|
||||
|
||||
// Four element resonance
|
||||
@ -410,30 +412,30 @@ public class TeamManager extends BasePlayerDataManager {
|
||||
|
||||
public void setupTemporaryTeam(List<List<Long>> guidList) {
|
||||
this.temporaryTeam = guidList.stream().map(list -> {
|
||||
// Sanity checks
|
||||
if (list.size() == 0 || list.size() > this.getMaxTeamSize()) {
|
||||
// Sanity checks
|
||||
if (list.size() == 0 || list.size() > this.getMaxTeamSize()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Set team data
|
||||
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
|
||||
for (Long aLong : list) {
|
||||
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
|
||||
if (avatar == null || newTeam.contains(avatar)) {
|
||||
// Should never happen
|
||||
return null;
|
||||
}
|
||||
newTeam.add(avatar);
|
||||
}
|
||||
|
||||
// Set team data
|
||||
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
|
||||
for (Long aLong : list) {
|
||||
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
|
||||
if (avatar == null || newTeam.contains(avatar)) {
|
||||
// Should never happen
|
||||
return null;
|
||||
}
|
||||
newTeam.add(avatar);
|
||||
}
|
||||
|
||||
// convert to avatar ids
|
||||
return newTeam.stream()
|
||||
.map(Avatar::getAvatarId)
|
||||
.toList();
|
||||
})
|
||||
.filter(Objects::nonNull)
|
||||
.map(TeamInfo::new)
|
||||
.toList();
|
||||
// convert to avatar ids
|
||||
return newTeam.stream()
|
||||
.map(Avatar::getAvatarId)
|
||||
.toList();
|
||||
})
|
||||
.filter(Objects::nonNull)
|
||||
.map(TeamInfo::new)
|
||||
.toList();
|
||||
}
|
||||
|
||||
public void useTemporaryTeam(int index) {
|
||||
@ -567,8 +569,8 @@ public class TeamManager extends BasePlayerDataManager {
|
||||
}
|
||||
|
||||
entity.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .1f
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .1f
|
||||
);
|
||||
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
||||
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||
@ -587,13 +589,13 @@ public class TeamManager extends BasePlayerDataManager {
|
||||
}
|
||||
|
||||
entity.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
(float) Math.min(
|
||||
(entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) +
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (float) healRate / 100.0 +
|
||||
(float) healAmount / 100.0),
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
|
||||
)
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
(float) Math.min(
|
||||
(entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) +
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (float) healRate / 100.0 +
|
||||
(float) healAmount / 100.0),
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
|
||||
)
|
||||
);
|
||||
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
||||
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||
@ -616,24 +618,37 @@ public class TeamManager extends BasePlayerDataManager {
|
||||
// Revive all team members
|
||||
for (EntityAvatar entity : this.getActiveTeam()) {
|
||||
entity.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
|
||||
);
|
||||
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
||||
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||
}
|
||||
|
||||
// Teleport player
|
||||
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
|
||||
|
||||
// Set player position
|
||||
player.setSceneId(3);
|
||||
player.getPosition().set(GameConstants.START_POSITION);
|
||||
// Teleport player and set player position
|
||||
try{
|
||||
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, player.getSceneId(), getRespawnPosition()));
|
||||
player.getPosition().set(getRespawnPosition());
|
||||
}catch(Exception e){
|
||||
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
|
||||
player.getPosition().set(GameConstants.START_POSITION); // If something goes wrong, the resurrection is here
|
||||
}
|
||||
|
||||
// Packets
|
||||
this.getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
|
||||
}
|
||||
public Position getRespawnPosition() {
|
||||
var deathPos = this.getPlayer().getPosition();
|
||||
int sceneId = this.getPlayer().getSceneId();
|
||||
|
||||
// Get the closest trans point to where the player died.
|
||||
var respawnPoint = this.getPlayer().getUnlockedScenePoints(sceneId).stream()
|
||||
.map(pointId -> GameData.getScenePointEntryById(sceneId, pointId))
|
||||
.filter(point -> point.getPointData().getType().equals("SceneTransPoint"))
|
||||
.min((Comparator.comparingDouble(pos -> Utils.getDist(pos.getPointData().getTranPos(), deathPos))));
|
||||
|
||||
return respawnPoint.get().getPointData().getTranPos();
|
||||
}
|
||||
public void saveAvatars() {
|
||||
// Save all avatars from active team
|
||||
for (EntityAvatar entity : this.getActiveTeam()) {
|
||||
|
Loading…
Reference in New Issue
Block a user