Fix player fields not being set

line seps r weird
This commit is contained in:
KingRainbow44
2023-04-10 22:46:19 -04:00
Unverified
parent 5e56b5e3a8
commit 06cbae31fa
453 changed files with 63228 additions and 63071 deletions
@@ -1,105 +1,105 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.data.TeleportProperties;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.PlayerEnterSceneNotifyOuterClass.PlayerEnterSceneNotify;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
public class PacketPlayerEnterSceneNotify extends BasePacket {
// Login
public PacketPlayerEnterSceneNotify(Player player) {
super(PacketOpcodes.PlayerEnterSceneNotify);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
var proto =
PlayerEnterSceneNotify.newBuilder()
.setSceneId(player.getSceneId())
.setPos(player.getPosition().toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(EnterType.ENTER_TYPE_SELF)
.setTargetUid(player.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(player.getWorldLevel())
.setEnterReason(EnterReason.Login.getValue())
.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
.setWorldType(1)
.setSceneTransaction(
"3-"
+ player.getUid()
+ "-"
+ (int) (System.currentTimeMillis() / 1000)
+ "-"
+ 18402);
this.setData(proto);
}
public PacketPlayerEnterSceneNotify(
Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
this(player, player, type, reason, newScene, newPos);
}
public PacketPlayerEnterSceneNotify(Player player, TeleportProperties teleportProperties) {
this(player, player, teleportProperties);
}
public PacketPlayerEnterSceneNotify(
Player player,
Player target,
EnterType type,
EnterReason reason,
int newScene,
Position newPos) {
this(
player,
target,
TeleportProperties.builder()
.enterType(type)
.enterReason(reason)
.sceneId(newScene)
.teleportTo(newPos)
.build());
}
// Teleport or go somewhere
public PacketPlayerEnterSceneNotify(
Player player, Player target, TeleportProperties teleportProperties) {
super(PacketOpcodes.PlayerEnterSceneNotify);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
var proto =
PlayerEnterSceneNotify.newBuilder()
.setPrevSceneId(player.getSceneId())
.setPrevPos(player.getPosition().toProto())
.setSceneId(teleportProperties.getSceneId())
.setPos(teleportProperties.getTeleportTo().toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(teleportProperties.getEnterType())
.setTargetUid(target.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(target.getWorld().getWorldLevel())
.setEnterReason(teleportProperties.getEnterReason().getValue())
.setWorldType(1)
.setSceneTransaction(
teleportProperties.getSceneId()
+ "-"
+ target.getUid()
+ "-"
+ (int) (System.currentTimeMillis() / 1000)
+ "-"
+ 18402);
this.setData(proto);
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.data.TeleportProperties;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.PlayerEnterSceneNotifyOuterClass.PlayerEnterSceneNotify;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
public class PacketPlayerEnterSceneNotify extends BasePacket {
// Login
public PacketPlayerEnterSceneNotify(Player player) {
super(PacketOpcodes.PlayerEnterSceneNotify);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
var proto =
PlayerEnterSceneNotify.newBuilder()
.setSceneId(player.getSceneId())
.setPos(player.getPosition().toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(EnterType.ENTER_TYPE_SELF)
.setTargetUid(player.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(player.getWorldLevel())
.setEnterReason(EnterReason.Login.getValue())
.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
.setWorldType(1)
.setSceneTransaction(
"3-"
+ player.getUid()
+ "-"
+ (int) (System.currentTimeMillis() / 1000)
+ "-"
+ 18402);
this.setData(proto);
}
public PacketPlayerEnterSceneNotify(
Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
this(player, player, type, reason, newScene, newPos);
}
public PacketPlayerEnterSceneNotify(Player player, TeleportProperties teleportProperties) {
this(player, player, teleportProperties);
}
public PacketPlayerEnterSceneNotify(
Player player,
Player target,
EnterType type,
EnterReason reason,
int newScene,
Position newPos) {
this(
player,
target,
TeleportProperties.builder()
.enterType(type)
.enterReason(reason)
.sceneId(newScene)
.teleportTo(newPos)
.build());
}
// Teleport or go somewhere
public PacketPlayerEnterSceneNotify(
Player player, Player target, TeleportProperties teleportProperties) {
super(PacketOpcodes.PlayerEnterSceneNotify);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
var proto =
PlayerEnterSceneNotify.newBuilder()
.setPrevSceneId(player.getSceneId())
.setPrevPos(player.getPosition().toProto())
.setSceneId(teleportProperties.getSceneId())
.setPos(teleportProperties.getTeleportTo().toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(teleportProperties.getEnterType())
.setTargetUid(target.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(target.getWorld().getWorldLevel())
.setEnterReason(teleportProperties.getEnterReason().getValue())
.setWorldType(1)
.setSceneTransaction(
teleportProperties.getSceneId()
+ "-"
+ target.getUid()
+ "-"
+ (int) (System.currentTimeMillis() / 1000)
+ "-"
+ 18402);
this.setData(proto);
}
}