Fix player fields not being set

line seps r weird
This commit is contained in:
KingRainbow44
2023-04-10 22:46:19 -04:00
Unverified
parent 5e56b5e3a8
commit 06cbae31fa
453 changed files with 63228 additions and 63071 deletions
@@ -1,21 +1,21 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SkipPlayerGameTimeReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
import emu.grasscutter.server.packet.send.PacketSkipPlayerGameTimeRsp;
@Opcodes(PacketOpcodes.SkipPlayerGameTimeReq)
public class HandlerSkipPlayerGameTimeReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = SkipPlayerGameTimeReqOuterClass.SkipPlayerGameTimeReq.parseFrom(payload);
var player = session.getPlayer();
player.updatePlayerGameTime(req.getGameTime());
player.getScene().broadcastPacket(new PacketPlayerGameTimeNotify(player));
player.sendPacket(new PacketSkipPlayerGameTimeRsp(req));
}
}
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SkipPlayerGameTimeReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
import emu.grasscutter.server.packet.send.PacketSkipPlayerGameTimeRsp;
@Opcodes(PacketOpcodes.SkipPlayerGameTimeReq)
public class HandlerSkipPlayerGameTimeReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = SkipPlayerGameTimeReqOuterClass.SkipPlayerGameTimeReq.parseFrom(payload);
var player = session.getPlayer();
player.updatePlayerGameTime(req.getGameTime());
player.getScene().broadcastPacket(new PacketPlayerGameTimeNotify(player));
player.sendPacket(new PacketSkipPlayerGameTimeRsp(req));
}
}