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Fix player fields not being set
line seps r weird
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+21
-21
@@ -1,21 +1,21 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SkipPlayerGameTimeReqOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
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import emu.grasscutter.server.packet.send.PacketSkipPlayerGameTimeRsp;
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@Opcodes(PacketOpcodes.SkipPlayerGameTimeReq)
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public class HandlerSkipPlayerGameTimeReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var req = SkipPlayerGameTimeReqOuterClass.SkipPlayerGameTimeReq.parseFrom(payload);
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var player = session.getPlayer();
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player.updatePlayerGameTime(req.getGameTime());
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player.getScene().broadcastPacket(new PacketPlayerGameTimeNotify(player));
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player.sendPacket(new PacketSkipPlayerGameTimeRsp(req));
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}
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}
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SkipPlayerGameTimeReqOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
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import emu.grasscutter.server.packet.send.PacketSkipPlayerGameTimeRsp;
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@Opcodes(PacketOpcodes.SkipPlayerGameTimeReq)
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public class HandlerSkipPlayerGameTimeReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var req = SkipPlayerGameTimeReqOuterClass.SkipPlayerGameTimeReq.parseFrom(payload);
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var player = session.getPlayer();
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player.updatePlayerGameTime(req.getGameTime());
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player.getScene().broadcastPacket(new PacketPlayerGameTimeNotify(player));
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player.sendPacket(new PacketSkipPlayerGameTimeRsp(req));
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}
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}
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