Fix player fields not being set

line seps r weird
This commit is contained in:
KingRainbow44
2023-04-10 22:46:19 -04:00
Unverified
parent 5e56b5e3a8
commit 06cbae31fa
453 changed files with 63228 additions and 63071 deletions
@@ -1,82 +1,82 @@
package emu.grasscutter.game.entity;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.scripts.data.SceneNPC;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import lombok.Getter;
public class EntityNPC extends GameEntity {
@Getter(onMethod_ = @Override)
private final Position position;
@Getter(onMethod_ = @Override)
private final Position rotation;
private final SceneNPC metaNpc;
@Getter private final int suiteId;
public EntityNPC(Scene scene, SceneNPC metaNPC, int blockId, int suiteId) {
super(scene);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.NPC);
setConfigId(metaNPC.config_id);
setGroupId(metaNPC.group.id);
setBlockId(blockId);
this.suiteId = suiteId;
this.position = metaNPC.pos.clone();
this.rotation = metaNPC.rot.clone();
this.metaNpc = metaNPC;
}
@Override
public int getEntityTypeId() {
return this.metaNpc.npc_id;
}
@Override
public Int2FloatMap getFightProperties() {
return null;
}
@Override
public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
EntityAuthorityInfoOuterClass.EntityAuthorityInfo authority =
EntityAuthorityInfoOuterClass.EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(
EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo.newBuilder())
.setAiInfo(
SceneEntityAiInfoOuterClass.SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(getPosition().toProto()))
.setBornPos(getPosition().toProto())
.build();
SceneEntityInfoOuterClass.SceneEntityInfo.Builder entityInfo =
SceneEntityInfoOuterClass.SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityTypeOuterClass.ProtEntityType.PROT_ENTITY_TYPE_NPC)
.setMotionInfo(
MotionInfoOuterClass.MotionInfo.newBuilder()
.setPos(getPosition().toProto())
.setRot(getRotation().toProto())
.setSpeed(VectorOuterClass.Vector.newBuilder()))
.addAnimatorParaList(
AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair
.newBuilder())
.setEntityClientData(EntityClientDataOuterClass.EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(1);
entityInfo.setNpc(
SceneNpcInfoOuterClass.SceneNpcInfo.newBuilder()
.setNpcId(metaNpc.npc_id)
.setBlockId(getBlockId())
.build());
return entityInfo.build();
}
}
package emu.grasscutter.game.entity;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.scripts.data.SceneNPC;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import lombok.Getter;
public class EntityNPC extends GameEntity {
@Getter(onMethod_ = @Override)
private final Position position;
@Getter(onMethod_ = @Override)
private final Position rotation;
private final SceneNPC metaNpc;
@Getter private final int suiteId;
public EntityNPC(Scene scene, SceneNPC metaNPC, int blockId, int suiteId) {
super(scene);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.NPC);
setConfigId(metaNPC.config_id);
setGroupId(metaNPC.group.id);
setBlockId(blockId);
this.suiteId = suiteId;
this.position = metaNPC.pos.clone();
this.rotation = metaNPC.rot.clone();
this.metaNpc = metaNPC;
}
@Override
public int getEntityTypeId() {
return this.metaNpc.npc_id;
}
@Override
public Int2FloatMap getFightProperties() {
return null;
}
@Override
public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
EntityAuthorityInfoOuterClass.EntityAuthorityInfo authority =
EntityAuthorityInfoOuterClass.EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(
EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo.newBuilder())
.setAiInfo(
SceneEntityAiInfoOuterClass.SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(getPosition().toProto()))
.setBornPos(getPosition().toProto())
.build();
SceneEntityInfoOuterClass.SceneEntityInfo.Builder entityInfo =
SceneEntityInfoOuterClass.SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityTypeOuterClass.ProtEntityType.PROT_ENTITY_TYPE_NPC)
.setMotionInfo(
MotionInfoOuterClass.MotionInfo.newBuilder()
.setPos(getPosition().toProto())
.setRot(getRotation().toProto())
.setSpeed(VectorOuterClass.Vector.newBuilder()))
.addAnimatorParaList(
AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair
.newBuilder())
.setEntityClientData(EntityClientDataOuterClass.EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(1);
entityInfo.setNpc(
SceneNpcInfoOuterClass.SceneNpcInfo.newBuilder()
.setNpcId(metaNpc.npc_id)
.setBlockId(getBlockId())
.build());
return entityInfo.build();
}
}